Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 |
class ShockBeamMuzFlash extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { mNumPerFlash=1 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.140000 mLifeRange(1)=0.140000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mAirResistance=0.000000 mSizeRange(0)=0.500000 mSizeRange(1)=0.500000 mGrowthRate=5.000000 mAttenKa=0.000000 mMeshNodes(0)=StaticMesh'WeaponStaticMesh.ShockMuzFlash' Skins(0)=FinalBlend'XEffectMat.Shock.ShockFlashFB' Style=STY_Additive } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |