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//============================================================================= // ShockBoltEffect //============================================================================= class ShockBoltEffect extends xEmitter; #exec TEXTURE IMPORT NAME=LsBBT FILE=textures\ShockEffect.tga GROUP="Skins" defaultproperties { mStartParticles=10 mMaxParticles=10 mLifeRange(0)=0.200000 mLifeRange(1)=0.400000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mPosRelative=Wahr mRandOrient=Wahr mSizeRange(0)=40.000000 mSizeRange(1)=85.000000 Physics=PHYS_Trailer LifeSpan=10.000000 Skins(0)=Texture'XEffects.Skins.LsBBT' Style=STY_Translucent } |
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