Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
class ShockProjElec extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mMaxParticles=5 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=5.000000 mRegenRange(1)=5.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mRandOrient=Wahr mSpinRange(0)=-120.000000 mSpinRange(1)=120.000000 mSizeRange(0)=75.000000 mSizeRange(1)=75.000000 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) Physics=PHYS_Trailer Skins(0)=Texture'XEffectMat.Shock.shock_flare_a' Style=STY_Additive } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |