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XEffects.ShockProjMuzFlash


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class ShockProjMuzFlash extends xEmitter;

#exec OBJ LOAD FILE=xGameShaders.utx

var int mNumPerFlash;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
    mStartParticles += mNumPerFlash;
}

defaultproperties
{
     mNumPerFlash=3
     mParticleType=PT_Mesh
     mStartParticles=0
     mMaxParticles=6
     mLifeRange(0)=0.200000
     mLifeRange(1)=0.200000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mSpawnVecB=(Z=0.000000)
     mSpeedRange(0)=0.000000
     mSpeedRange(1)=0.000000
     mPosRelative=Wahr
     mAirResistance=0.000000
     mSizeRange(0)=0.600000
     mSizeRange(1)=0.700000
     mAttenKa=0.000000
     mRandTextures=Wahr
     mNumTileColumns=2
     mNumTileRows=2
     mMeshNodes(0)=StaticMesh'XEffects.MinigunMuzFlash1stMesh'
     Skins(0)=FinalBlend'XGameShaders.WeaponShaders.ShockMuzFlash1stFinal'
     Style=STY_Additive
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:53.296 - Created with UnCodeX