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XGame.BossDM


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/* BossDM
designed for 1 vs 1 DM against boss bot that tries to stay just a little better than you
*/

class BossDM extends xDeathMatch
    CacheExempt;

var float BaseDifficulty;

event InitGame( string Options, out string Error )
{
    Super.InitGame(Options, Error);
    BaseDifficulty = GameDifficulty;
    bAdjustSkill = true;
    bForceRespawn = true;
}

function AdjustSkill(AIController B, PlayerController P, bool bWinner)
{
    if ( B.PlayerReplicationInfo.Score <= P.PlayerReplicationInfo.Score + 1 )
    {
        if ( bWinner )
        {
            if ( AdjustedDifficulty > BaseDifficulty + 1.5 )
                AdjustedDifficulty -= 0.2;
            return;
        }
        else if ( AdjustedDifficulty < BaseDifficulty + 4 )
            AdjustedDifficulty += 0.8;
    }
    else if ( bWinner )
    {
        if ( B.PlayerReplicationInfo.Score > P.PlayerReplicationInfo.Score + 4 )
            Bot(B).Accuracy *= 0.5;
        AdjustedDifficulty = FMax(BaseDifficulty, AdjustedDifficulty - 0.4);
    }

    B.Skill = AdjustedDifficulty;
}

defaultproperties
{
     bForceRespawn=Wahr
     bAdjustSkill=Wahr
     GameName="Championship Match"
     Acronym=
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:44.859 - Created with UnCodeX