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class BulletSplash extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter29 UseDirectionAs=PTDU_Up UseColorScale=Wahr RespawnDeadParticles=Falsch UniformSize=Wahr ScaleSizeXByVelocity=Wahr AutomaticInitialSpawning=Falsch Acceleration=(Z=-210.000000) ColorScale(0)=(Color=(B=245,G=240,R=137)) ColorScale(1)=(RelativeTime=0.800000,Color=(B=223,G=231,R=88)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=20 SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.400000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.300000) StartSizeRange=(X=(Min=4.000000,Max=5.000000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) InitialParticlesPerSecond=5000.000000 Texture=Texture'AW-2004Particles.Energy.SparkHead' LifetimeRange=(Min=0.800000,Max=0.800000) StartVelocityRange=(X=(Min=-40.000000,Max=40.000000),Y=(Min=-40.000000,Max=40.000000),Z=(Min=60.000000,Max=150.000000)) End Object Emitters(0)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter29' Begin Object Class=SpriteEmitter Name=SpriteEmitter30 UseColorScale=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch BlendBetweenSubdivisions=Wahr Acceleration=(Z=-200.000000) ColorScale(0)=(Color=(B=255,G=250,R=200)) ColorScale(1)=(RelativeTime=0.800000,Color=(B=108,G=106,R=74)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=8 StartLocationRange=(Z=(Max=15.000000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.400000) StartSizeRange=(X=(Min=10.000000,Max=20.000000)) InitialParticlesPerSecond=500.000000 Texture=Texture'XGame.Water.xSplashBase' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000),Z=(Min=70.000000,Max=90.000000)) VelocityLossRange=(X=(Max=0.360000),Y=(Max=0.360000)) End Object Emitters(1)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter30' Begin Object Class=SpriteEmitter Name=SpriteEmitter31 UseColorScale=Wahr FadeOut=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch BlendBetweenSubdivisions=Wahr Acceleration=(Z=-160.000000) ColorScale(0)=(Color=(B=255,G=250,R=200)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=250,R=200)) FadeOutStartTime=0.500000 MaxParticles=12 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=20.000000,Max=30.000000)) InitialParticlesPerSecond=500.000000 Texture=Texture'XGame.Water.xWaterDrops2' TextureUSubdivisions=1 TextureVSubdivisions=2 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=70.000000,Max=100.000000)) End Object Emitters(2)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter31' AutoDestroy=Wahr bNoDelete=Falsch bHighDetail=Wahr } |
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