defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter29
UseDirectionAs=PTDU_Up
UseColorScale=Wahr
RespawnDeadParticles=Falsch
UniformSize=Wahr
ScaleSizeXByVelocity=Wahr
AutomaticInitialSpawning=Falsch
Acceleration=(Z=-210.000000)
ColorScale(0)=(Color=(B=245,G=240,R=137))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=223,G=231,R=88))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=20
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.400000,RelativeSize=0.700000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.300000)
StartSizeRange=(X=(Min=4.000000,Max=5.000000))
ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
InitialParticlesPerSecond=5000.000000
Texture=Texture'AW-2004Particles.Energy.SparkHead'
LifetimeRange=(Min=0.800000,Max=0.800000)
StartVelocityRange=(X=(Min=-40.000000,Max=40.000000),Y=(Min=-40.000000,Max=40.000000),Z=(Min=60.000000,Max=150.000000))
End Object
Emitters(0)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter29'
Begin Object Class=SpriteEmitter Name=SpriteEmitter30
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
Acceleration=(Z=-200.000000)
ColorScale(0)=(Color=(B=255,G=250,R=200))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=108,G=106,R=74))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=8
StartLocationRange=(Z=(Max=15.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.400000)
StartSizeRange=(X=(Min=10.000000,Max=20.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'XGame.Water.xSplashBase'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000),Z=(Min=70.000000,Max=90.000000))
VelocityLossRange=(X=(Max=0.360000),Y=(Max=0.360000))
End Object
Emitters(1)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter30'
Begin Object Class=SpriteEmitter Name=SpriteEmitter31
UseColorScale=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
Acceleration=(Z=-160.000000)
ColorScale(0)=(Color=(B=255,G=250,R=200))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=250,R=200))
FadeOutStartTime=0.500000
MaxParticles=12
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=20.000000,Max=30.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'XGame.Water.xWaterDrops2'
TextureUSubdivisions=1
TextureVSubdivisions=2
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=70.000000,Max=100.000000))
End Object
Emitters(2)=SpriteEmitter'XGame.BulletSplash.SpriteEmitter31'
AutoDestroy=Wahr
bNoDelete=Falsch
bHighDetail=Wahr
}
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