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//============================================================================== // Single Player Ladder Info // // Written by Michiel Hendriks // (c) 2003, 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4LadderInfo extends LadderInfo config; var() editinline array<UT2K4MatchInfo> ASMatches; /** New constants for ladder ids defined as vars for static outside access */ var int LID_DM, LID_TDM, LID_CTF, LID_BR, LID_DOM, LID_AS, LID_CHAMP; /** custom ladders you can add to the game */ var config array< class<CustomLadderInfo> > AdditionalLadders; /** challenge games */ var config array< class<ChallengeGame> > ChallengeGames; // config breaks the array /** for backward compatibility */ static function MatchInfo GetMatchInfo(int ladder, int rung) { return GetUT2K4MatchInfo(ladder, rung, 0, true); } /** Retreives the match info and fills in the alternative map path is used as a constant random to define the path, should be a very large number if bSelect then path is the position in the AltLevels array to use */ static function UT2K4MatchInfo GetUT2K4MatchInfo(int ladder, int rung, optional int path, optional bool bSelect) { local array<MatchInfo> matcharray; local UT2K4MatchInfo selmatch; local string tmp; local int i; //log("GetUT2K4MatchInfo"@ladder@rung@path); if (rung < 0) { Warn("rung < 0"); return none; } switch (ladder) { case default.LID_DM: matcharray = Default.DMMatches; break; case default.LID_TDM: matcharray = Default.TDMMatches; break; case default.LID_CTF: matcharray = Default.CTFMatches; break; case default.LID_BR: matcharray = Default.BRMatches; break; case default.LID_DOM: matcharray = Default.DOMMatches; break; case default.LID_AS: matcharray = Default.ASMatches; break; case default.LID_CHAMP: matcharray = Default.ChampionshipMatches; break; default: if ((ladder >= 10) && (default.AdditionalLadders.length > (ladder-10))) { matcharray = default.AdditionalLadders[ladder-10].default.Matches; } } if ( matcharray.Length <= 0 ) { Warn("matcharray.Length <= 0"); return none; } if ( rung >= matcharray.Length ) selmatch = UT2K4MatchInfo(matcharray[matcharray.Length-1]); else selmatch = UT2K4MatchInfo(matcharray[rung]); if ((selmatch != none) && bSelect && (selmatch.AltLevels.length > 0)) { tmp = selmatch.AltLevels[path % selmatch.AltLevels.length]; if (tmp != "") selmatch.LevelName = tmp; } else if ((selmatch != none) && (selmatch.AltLevels.length > 0)) // select one from the list { path = abs(path + ((rung+1) * (ladder+1))); if (selmatch.Priority > 0) i = selmatch.Priority; else i = selmatch.AltLevels.length; tmp = selmatch.AltLevels[path % i]; if (tmp != "") selmatch.LevelName = tmp; //Log("Set level name to:"@selmatch.LevelName); } if ( selmatch == none ) Warn("selmatch == none"); return selmatch; } /** get the ID of the alternative level match priority has no relevance here */ static function byte GetAltLevel(int ladder, int rung, int path, int selected) { local array<MatchInfo> matcharray; local UT2K4MatchInfo selmatch; local int origpath; if (rung < 0) return -1; switch (ladder) { case default.LID_DM: matcharray = Default.DMMatches; break; case default.LID_TDM: matcharray = Default.TDMMatches; break; case default.LID_CTF: matcharray = Default.CTFMatches; break; case default.LID_BR: matcharray = Default.BRMatches; break; case default.LID_DOM: matcharray = Default.DOMMatches; break; case default.LID_AS: matcharray = Default.ASMatches; break; case default.LID_CHAMP: matcharray = Default.ChampionshipMatches; break; default: if ((ladder >= 10) && (default.AdditionalLadders.length > (ladder-10))) { matcharray = default.AdditionalLadders[ladder-10].default.Matches; } } if ( matcharray.Length <= 0 ) return -1; if ( rung >= matcharray.Length ) selmatch = UT2K4MatchInfo(matcharray[matcharray.Length-1]); else selmatch = UT2K4MatchInfo(matcharray[rung]); if ((selmatch != none) && (selmatch.AltLevels.length > 0)) { origpath = abs(path + ((rung+1) * (ladder+1))); if (selmatch.Priority > 0) origpath = origpath % selmatch.Priority; else origpath = origpath % selmatch.AltLevels.length; if (selected == origpath || selected == -1) { path = (abs(path + ((rung+1) * (ladder+1)))+1) % selmatch.AltLevels.length; if (path == origpath) path = (path + 1) % selmatch.AltLevels.length; //Log("GetAltLevel (path)"@path@origpath); return path; } //Log("GetAltLevel (orig)"@origpath@selected); return origpath; } return -1; } /** check if there is an alternative level */ static function bool HasAltLevel(int ladder, int rung) { local array<MatchInfo> matcharray; local UT2K4MatchInfo selmatch; if (rung < 0) return false; switch (ladder) { case default.LID_DM: matcharray = Default.DMMatches; break; case default.LID_TDM: matcharray = Default.TDMMatches; break; case default.LID_CTF: matcharray = Default.CTFMatches; break; case default.LID_BR: matcharray = Default.BRMatches; break; case default.LID_DOM: matcharray = Default.DOMMatches; break; case default.LID_AS: matcharray = Default.ASMatches; break; case default.LID_CHAMP: matcharray = Default.ChampionshipMatches; break; default: if ((ladder >= 10) && (default.AdditionalLadders.length > (ladder-10))) { matcharray = default.AdditionalLadders[ladder-10].default.Matches; } } if ( matcharray.Length <= 0 ) return false; if ( rung >= matcharray.Length ) selmatch = UT2K4MatchInfo(matcharray[matcharray.Length-1]); else selmatch = UT2K4MatchInfo(matcharray[rung]); if (selmatch == none) return false; return (selmatch.AltLevels.length > 1); } static function MatchInfo GetCurrentMatchInfo(GameProfile G) { if (UT2K4GameProfile(G) != none ) return G.GetMatchInfo(G.CurrentLadder, G.CurrentMenuRung); return GetUT2K4MatchInfo(G.CurrentLadder, G.CurrentMenuRung); } /** Get the number of matches in a ladder */ static function int LengthOfLadder(int ladder) { switch (ladder) { case default.LID_DM: return Default.DMMatches.Length; case default.LID_TDM: return Default.TDMMatches.Length; case default.LID_CTF: return Default.CTFMatches.Length; case default.LID_BR: return Default.BRMatches.Length; case default.LID_DOM: return Default.DOMMatches.Length; case default.LID_AS: return Default.ASMatches.Length; case default.LID_CHAMP: return Default.ChampionshipMatches.Length; default: if ((ladder >= 10) && (default.AdditionalLadders.length > (ladder-10))) { return default.AdditionalLadders[ladder-10].default.Matches.Length; } return -1; } } /** Update the ladder */ static function string UpdateLadders(GameProfile G, int CurrentLadder) { local string SpecialEvent; local UT2K4GameProfile GP; local int i,j; GP = UT2K4GameProfile(G); if (GP == none) { Warn("PC Load Letter"); // wtf does that mean? return ""; } if (GP.bIsChallenge) return GP.ChallengeInfo.SpecialEvent; if (CurrentLadder < 10) { if ( GP.LadderProgress[CurrentLadder] > G.CurrentMenuRung ) { // they've chosen to play a match they've completed previously return ""; } } // updates ladder rungs appropriately switch( CurrentLadder ) { case default.LID_DM: SpecialEvent = Default.DMMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_TDM: SpecialEvent = Default.TDMMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_CTF: SpecialEvent = Default.CTFMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_BR: SpecialEvent = Default.BRMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_DOM: SpecialEvent = Default.DOMMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_AS: SpecialEvent = Default.ASMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; case default.LID_CHAMP: SpecialEvent = Default.ChampionshipMatches[GP.LadderProgress[CurrentLadder]].SpecialEvent; break; default: i = CurrentLadder-10; if ((i >= 0) && (default.AdditionalLadders.length > i)) { j = GP.GetCustomLadderProgress(string(default.AdditionalLadders[i])); if ( j > G.CurrentMenuRung ) return ""; SpecialEvent = default.AdditionalLadders[i].default.Matches[j].SpecialEvent; GP.SetCustomLadderProgress(string(default.AdditionalLadders[i]), 1); return SpecialEvent; } return ""; } GP.LadderProgress[CurrentLadder] += 1; return SpecialEvent; } /** Return the friendly name of the current match's gametype */ static function string GetMatchDescription (GameProfile G) { return GetLadderDescription(G.CurrentLadder, G.CurrentMenuRung); } static function string GetLadderDescription(int LadderId, optional int MatchId) { local string retval; local CacheManager.GameRecord gr; switch (LadderId) { case default.LID_DM: retval = default.DMMatches[MatchId].GameType; break; case default.LID_TDM: retval = default.TDMMatches[MatchId].GameType; break; case default.LID_CTF: retval = default.CTFMatches[MatchId].GameType; break; case default.LID_BR: retval = default.BRMatches[MatchId].GameType; break; case default.LID_DOM: retval = default.DOMMatches[MatchId].GameType; break; case default.LID_AS: retval = default.ASMatches[MatchId].GameType; break; case default.LID_CHAMP: retval = default.ChampionshipMatches[MatchId].GameType; break; default: if ((LadderId >= 10) && (default.AdditionalLadders.length > (LadderId-10))) { retval = default.AdditionalLadders[LadderId-10].default.Matches[MatchId].GameType; } else return ""; } gr = class'CacheManager'.static.GetGameRecord(retval); return gr.GameName; } /** return the id of a random ladder */ static function int GetRandomLadder(optional bool bIncludeChamp) { // +1 because DM will never be returned if (bIncludeChamp) return rand(default.LID_CHAMP)+1; else return rand(default.LID_AS)+1; } /** create a URL for a selected profile */ static function string MakeURLFor(GameProfile G) { if ((UT2K4GameProfile(G) != none) && (UT2K4GameProfile(G).bIsChallenge)) return MakeURLFoMatchInfo(UT2K4GameProfile(G).ChallengeInfo, G); return MakeURLFoMatchInfo(GetCurrentMatchInfo(G), G); } /** create a URL for the selected MatchInfo */ static function string MakeURLFoMatchInfo(MatchInfo M, GameProfile G) { local string URL; if ( M == none ) { Warn("MatchInfo == none"); return ""; } G.EnemyTeam = M.EnemyTeamName; G.Difficulty = G.BaseDifficulty + M.DifficultyModifier; URL = M.LevelName$"?Name="$G.PlayerName$"?Character="$G.PlayerCharacter$"?SaveGame="$G.PackageName$M.URLString; if ( M.GoalScore != 0 ) URL $= "?GoalScore="$M.GoalScore; if ( M.NumBots > 0 ) URL $= "?NumBots="$M.NumBots; if ( M.GameType != "" ) URL $= "?Game="$M.GameType; URL $= "?Team=1?NoSaveDefPlayer?ResetDefPlayer"; // with ?NoSaveDefPlayer the DefaultPlayer properties won't be saved to the user.ini // with ?ResetDefPlayer the DefaultPlayer properties will be restored from the saved settings if (UT2K4MatchInfo(M) != none) { if (UT2K4MatchInfo(M).TimeLimit > 0) { URL $= "?TimeLimit="$string(UT2K4MatchInfo(M).TimeLimit); } } return URL; } /** return a random or selected challenge game */ static function class<ChallengeGame> GetChallengeGame(optional string ClassName, optional UT2K4GameProfile GP) { local array< class<ChallengeGame> > chalgames; local int i; //log("GetChallengeGame"@ClassName); if (ClassName == "") { chalgames = default.ChallengeGames; while (chalgames.length > 0) { i = rand(chalgames.length); if (chalgames[i].static.canChallenge(GP)) return chalgames[i]; chalgames.Remove(i, 1); } return none; } for (i = 0; i < default.ChallengeGames.length; i++) { if (string(default.ChallengeGames[i]) ~= ClassName) { if (default.ChallengeGames[i].static.canChallenge(GP)) return default.ChallengeGames[i]; return none; } } return none; } defaultproperties { ASMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS1' ASMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS2' ASMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS3' ASMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS4' ASMatches(4)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS5' ASMatches(5)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.AS6' LID_TDM=1 LID_CTF=2 LID_BR=3 LID_DOM=4 LID_AS=5 LID_CHAMP=6 ChallengeGames(0)=Class'XGame.BloodRites' ChallengeGames(1)=Class'XGame.ManoEMano' DMMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM0' DMMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM1' DMMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM2' DMMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM3' DMMatches(4)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM4' DMMatches(5)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DM5' TDMMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.TDM1' TDMMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.TDM2' TDMMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.TDM3' TDMMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.TDM4' DOMMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM1' DOMMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM2' DOMMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM3' DOMMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM4' DOMMatches(4)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM5' DOMMatches(5)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.DOM6' CTFMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF1' CTFMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF2' CTFMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF3' CTFMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF4' CTFMatches(4)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF5' CTFMatches(5)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF6' CTFMatches(6)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF7' CTFMatches(7)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CTF8' BRMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR1' BRMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR2' BRMatches(2)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR3' BRMatches(3)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR4' BRMatches(4)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR5' BRMatches(5)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR6' BRMatches(6)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR7' BRMatches(7)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.BR8' ChampionshipMatches(0)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CHAMP1' ChampionshipMatches(1)=UT2K4MatchInfo'XGame.UT2K4LadderInfo.CHAMP2' } |
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