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// ==================================================================== // Class: XInterface.Tab_DetailSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_GameSettings extends UT2K3TabPanel; var localized string CrosshairNames[15]; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; for(i = 0;i < ArrayCount(CrosshairNames);i++) moComboBox(Controls[8]).AddItem(CrosshairNames[i]); moComboBox(Controls[8]).ReadOnly(true); if ( class'GameInfo'.Default.bAlternateMode ) Controls[4].bVisible = false; } function InternalOnLoadINI(GUIComponent Sender, string s) { local int i; if (Sender==Controls[2]) moCheckBox(Sender).Checked(bool(s)); else if (Sender==Controls[3]) moCheckBox(Sender).Checked(class'Pawn'.default.bWeaponBob); else if (Sender==Controls[4]) moCheckBox(Sender).Checked(class'GameInfo'.static.UseLowGore()); else if (Sender==controls[5]) moCheckBox(Sender).Checked(PlayerOwner().DodgingIsEnabled()); else if (Sender==Controls[6]) moCheckBox(Sender).Checked(class'GameInfo'.default.AutoAim > 0); else if (Sender==Controls[7]) moCheckBox(Sender).Checked(class'xGame.xDeathMessage'.default.bNoConsoleDeathMessages); else if (Sender==Controls[8]) { if (!class'HUD'.default.bCrosshairShow ) i = 0; else i = class'HUD'.default.CrosshairStyle +1; moComboBox(Sender).SetText(CrosshairNames[i]); SetCrossHairGraphic(i); } else if (Sender==Controls[12]) GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.R; else if (Sender==Controls[14]) GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.G; else if (Sender==Controls[16]) GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.B; else if (Sender==Controls[18]) { GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.A; GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor; } } function string InternalOnSaveINI(GUIComponent Sender); // Do the actual work here function InternalOnChange(GUIComponent Sender) { local bool b; if (!Controller.bCurMenuInitialized) return; if (Sender==Controls[2]) PlayerOwner().ConsoleCommand("set"@Sender.INIOption@moCheckBox(Sender).IsChecked()); else if (Sender==Controls[3]) { PlayerOwner().ConsoleCommand("set Pawn bWeaponBob "$moCheckBox(Sender).IsChecked()); class'Pawn'.default.bWeaponBob = moCheckBox(Sender).IsChecked(); class'Pawn'.static.StaticSaveConfig(); } else if (Sender==Controls[4]) { class'GameInfo'.default.bLowGore = moCheckBox(Sender).IsChecked(); class'GameInfo'.static.StaticSaveConfig(); } else if (Sender==controls[5]) { if( !moCheckBox(Sender).IsChecked() ) PlayerOwner().SetDodging( false ); else PlayerOwner().SetDodging( true ); } else if (Sender==Controls[6]) { if ( moCheckBox(Sender).IsChecked() ) class'GameInfo'.Default.AutoAim = 0.5; else class'GameInfo'.Default.AutoAim = 0; class'GameInfo'.static.StaticSaveConfig(); } else if (Sender==Controls[7]) { Log("xgame bNoConsoleDeathMessages was="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages); b = moCheckBox(Sender).IsChecked(); class'XGame.xDeathMessage'.default.bNoConsoleDeathMessages=b; Log("xgame bNoConsoleDeathMessages now="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages); class'XGame.xDeathMessage'.static.StaticSaveConfig(); Log("xgame bNoConsoleDeathMessages then="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages); } else if (Sender==Controls[8]) { SetCrossHairGraphic(moComboBox(Sender).GetIndex()); if (moComboBox(Sender).GetText() == "Hidden") { PlayerOwner().MyHud.bCrosshairShow = false; PlayerOwner().MyHud.SaveConfig(); return; } PlayerOwner().MyHud.bCrosshairShow = true; PlayerOwner().MyHud.CrosshairStyle = moComboBox(Sender).GetIndex()-1; PlayerOwner().MyHud.SaveConfig(); } else if (Sender==Controls[12]) { PlayerOwner().MyHud.CrossHairColor.R = GUISlider(Sender).Value; PlayerOwner().MyHud.SaveConfig(); GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor; } else if (Sender==Controls[14]) { PlayerOwner().MyHud.CrossHairColor.G = GUISlider(Sender).Value; PlayerOwner().MyHud.SaveConfig(); GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor; } else if (Sender==Controls[16]) { PlayerOwner().MyHud.CrossHairColor.B = GUISlider(Sender).Value; PlayerOwner().MyHud.SaveConfig(); GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor; } else if (Sender==Controls[18]) { PlayerOwner().MyHud.CrossHairColor.A = GUISlider(Sender).Value; PlayerOwner().MyHud.SaveConfig(); GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor; } } function SetCrossHairGraphic(int Index) { local GUIImage img; Img = GUIImage(Controls[9]); Img.Image = class'HudBDeathMatch'.default.Crosshairs[Index - 1].WidgetTexture; Img.bVisible = (Index!=0); } defaultproperties { CrosshairNames(0)="Hidden" CrosshairNames(1)="Cross (1)" CrosshairNames(2)="Cross (2)" CrosshairNames(3)="Cross (3)" CrosshairNames(4)="Cross (4)" CrosshairNames(5)="Cross (5)" CrosshairNames(6)="Dot" CrosshairNames(7)="Pointer" CrosshairNames(8)="Triad (1)" CrosshairNames(9)="Triad (2)" CrosshairNames(10)="Triad (3)" CrosshairNames(11)="Bracket (1)" CrosshairNames(12)="Bracket (2)" CrosshairNames(13)="Circle (1)" CrosshairNames(14)="Circle (2)" Begin Object Class=GUIImage Name=GameBK Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.130208 WinLeft=0.029297 WinWidth=0.427148 WinHeight=0.803125 End Object Controls(0)=GUIImage'XInterface.Tab_GameSettings.GameBK' Begin Object Class=GUIImage Name=GameBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.130208 WinLeft=0.517578 WinWidth=0.448633 WinHeight=0.803125 End Object Controls(1)=GUIImage'XInterface.Tab_GameSettings.GameBK1' Begin Object Class=moCheckBox Name=GameScreenFlashes ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Screen Flashes" OnCreateComponent=GameScreenFlashes.InternalOnCreateComponent IniOption="ini:Engine.Engine.ViewportManager ScreenFlashes" Hint="Turn this option off to disable screen flashes when you take damage." WinTop=0.168385 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(2)=moCheckBox'XInterface.Tab_GameSettings.GameScreenFlashes' Begin Object Class=moCheckBox Name=GameWeaponBob ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Weapon Bob" OnCreateComponent=GameWeaponBob.InternalOnCreateComponent IniOption="@Internal" Hint="Prevent your weapon from bobbing up and down while moving." WinTop=0.290780 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(3)=moCheckBox'XInterface.Tab_GameSettings.GameWeaponBob' Begin Object Class=moCheckBox Name=GameReduceGore ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Reduce Gore" OnCreateComponent=GameReduceGore.InternalOnCreateComponent IniOption="ini:Engine.Engine.AudioDevice ReverseStereo" Hint="Turn this option On to reduce the amount of blood and guts you see." WinTop=0.415521 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(4)=moCheckBox'XInterface.Tab_GameSettings.GameReduceGore' Begin Object Class=moCheckBox Name=GameDodging ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Dodging" OnCreateComponent=GameDodging.InternalOnCreateComponent IniOption="ini:Engine.Engine.AudioDevice ReverseStereo" Hint="Turn this option off to disable special dodge moves." WinTop=0.541563 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(5)=moCheckBox'XInterface.Tab_GameSettings.GameDodging' Begin Object Class=moCheckBox Name=GameAutoAim ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Auto Aim" OnCreateComponent=GameAutoAim.InternalOnCreateComponent IniOption="ini:Engine.Engine.AudioDevice ReverseStereo" Hint="Turn this option on to have UT2004 help you aim (not available in Multiplayer)." WinTop=0.692344 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(6)=moCheckBox'XInterface.Tab_GameSettings.GameAutoAim' Begin Object Class=moCheckBox Name=GameDeathMsgs ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="No Console Death Messages" OnCreateComponent=GameDeathMsgs.InternalOnCreateComponent IniOption="ini:Engine.XGame.xDeathMessage bNoConsoleDeathMessages" IniDefault="False" Hint="Turn off reporting of death messages in console" WinTop=0.832553 WinLeft=0.047460 WinWidth=0.403711 WinHeight=0.040000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(7)=moCheckBox'XInterface.Tab_GameSettings.GameDeathMsgs' Begin Object Class=moComboBox Name=GameCrossHair ComponentJustification=TXTA_Left CaptionWidth=0.300000 Caption="Crosshair" OnCreateComponent=GameCrossHair.InternalOnCreateComponent IniOption="@Internal" Hint="Please select your crosshair!" WinTop=0.186719 WinLeft=0.552148 WinWidth=0.383398 WinHeight=0.060000 OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(8)=moComboBox'XInterface.Tab_GameSettings.GameCrossHair' Begin Object Class=GUIImage Name=GameCrossHairImage ImageAlign=IMGA_Center X1=0 Y1=0 X2=64 Y2=64 WinTop=0.817969 WinLeft=0.744334 WinWidth=0.055273 WinHeight=0.060000 End Object Controls(9)=GUIImage'XInterface.Tab_GameSettings.GameCrossHairImage' Begin Object Class=GUIImage Name=CrosshairBK Image=Texture'InterfaceContent.Menu.BorderBoxA' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.741667 WinLeft=0.699062 WinWidth=0.090000 WinHeight=0.150000 End Object Controls(10)=GUIImage'XInterface.Tab_GameSettings.CrosshairBK' Begin Object Class=GUILabel Name=GameHudCrossHairRLabel Caption="Red:" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.306250 WinLeft=0.610353 WinWidth=0.081251 WinHeight=32.000000 End Object Controls(11)=GUILabel'XInterface.Tab_GameSettings.GameHudCrossHairRLabel' Begin Object Class=GUISlider Name=GameHudCrossHairR MaxValue=255.000000 bIntSlider=Wahr IniOption="@Internal" Hint="Changes the color of your crosshair." WinTop=0.333228 WinLeft=0.678126 WinWidth=0.214062 OnClick=GameHudCrossHairR.InternalOnClick OnMousePressed=GameHudCrossHairR.InternalOnMousePressed OnMouseRelease=GameHudCrossHairR.InternalOnMouseRelease OnKeyEvent=GameHudCrossHairR.InternalOnKeyEvent OnCapturedMouseMove=GameHudCrossHairR.InternalCapturedMouseMove OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(12)=GUISlider'XInterface.Tab_GameSettings.GameHudCrossHairR' Begin Object Class=GUILabel Name=GameHudCrossHairGLabel Caption="Green:" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.408333 WinLeft=0.580664 WinWidth=0.120313 WinHeight=32.000000 End Object Controls(13)=GUILabel'XInterface.Tab_GameSettings.GameHudCrossHairGLabel' Begin Object Class=GUISlider Name=GameHudCrossHairG MaxValue=255.000000 bIntSlider=Wahr IniOption="@Internal" Hint="Changes the color of your crosshair." WinTop=0.437395 WinLeft=0.678126 WinWidth=0.214062 OnClick=GameHudCrossHairG.InternalOnClick OnMousePressed=GameHudCrossHairG.InternalOnMousePressed OnMouseRelease=GameHudCrossHairG.InternalOnMouseRelease OnKeyEvent=GameHudCrossHairG.InternalOnKeyEvent OnCapturedMouseMove=GameHudCrossHairG.InternalCapturedMouseMove OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(14)=GUISlider'XInterface.Tab_GameSettings.GameHudCrossHairG' Begin Object Class=GUILabel Name=GameHudCrossHairBLabel Caption="Blue:" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.514583 WinLeft=0.599414 WinWidth=0.096876 WinHeight=32.000000 End Object Controls(15)=GUILabel'XInterface.Tab_GameSettings.GameHudCrossHairBLabel' Begin Object Class=GUISlider Name=GameHudCrossHairB MaxValue=255.000000 bIntSlider=Wahr IniOption="@Internal" Hint="Changes the color of your crosshair." WinTop=0.541562 WinLeft=0.678126 WinWidth=0.214062 OnClick=GameHudCrossHairB.InternalOnClick OnMousePressed=GameHudCrossHairB.InternalOnMousePressed OnMouseRelease=GameHudCrossHairB.InternalOnMouseRelease OnKeyEvent=GameHudCrossHairB.InternalOnKeyEvent OnCapturedMouseMove=GameHudCrossHairB.InternalCapturedMouseMove OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(16)=GUISlider'XInterface.Tab_GameSettings.GameHudCrossHairB' Begin Object Class=GUILabel Name=GameHudCrossHairALabel Caption="Opacity:" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.616667 WinLeft=0.571289 WinWidth=0.120313 WinHeight=32.000000 End Object Controls(17)=GUILabel'XInterface.Tab_GameSettings.GameHudCrossHairALabel' Begin Object Class=GUISlider Name=GameHudCrossHairA MaxValue=255.000000 bIntSlider=Wahr IniOption="@Internal" Hint="Changes the color of your crosshair." WinTop=0.645729 WinLeft=0.678126 WinWidth=0.214062 OnClick=GameHudCrossHairA.InternalOnClick OnMousePressed=GameHudCrossHairA.InternalOnMousePressed OnMouseRelease=GameHudCrossHairA.InternalOnMouseRelease OnKeyEvent=GameHudCrossHairA.InternalOnKeyEvent OnCapturedMouseMove=GameHudCrossHairA.InternalCapturedMouseMove OnLoadINI=Tab_GameSettings.InternalOnLoadINI End Object Controls(18)=GUISlider'XInterface.Tab_GameSettings.GameHudCrossHairA' WinTop=0.150000 WinHeight=0.740000 } |
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