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// ==================================================================== // Class: XInterface.Tab_DetailSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_HudSettings extends UT2K3TabPanel; var localized string CrosshairNames[15]; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; } function InternalOnLoadINI(GUIComponent Sender, string s) { if (Sender==Controls[2]) moCheckBox(Sender).Checked(class'HUD'.Default.bHideHud); else if (Sender==Controls[3]) moCheckBox(Sender).Checked(class'HUD'.Default.bShowWeaponInfo); else if (Sender==Controls[4]) moCheckBox(Sender).Checked(class'HUD'.Default.bShowPersonalInfo); else if (Sender==Controls[5]) moCheckBox(Sender).Checked(Class'HUD'.Default.bShowPoints); else if (Sender==Controls[6]) moCheckBox(Sender).Checked(Class'HUD'.Default.bShowWeaponBar); else if (Sender==Controls[7]) moCheckBox(Sender).Checked(Class'HUD'.Default.bShowPortrait); else if (Sender==Controls[15]) moCheckBox(Sender).Checked(!Class'HUD'.Default.bNoEnemyNames); else if (Sender==Controls[8]) moNumericEdit(Sender).SetValue(Class'HUD'.DEfault.ConsoleMessageCount); else if (Sender==Controls[9]) moNumericEdit(Sender).SetValue(8-Class'HUD'.Default.ConsoleFontSize); else if (Sender==Controls[10]) moNumericEdit(Sender).SetValue(Class'HUD'.Default.MessageFontOffset+4); else if (Sender==Controls[12]) GUISlider(Sender).Value = Class'HUD'.Default.HudScale*100; else if (Sender==Controls[14]) GUISlider(Sender).Value = (Class'HUD'.Default.HudOpacity/255)*100; } function string InternalOnSaveINI(GUIComponent Sender); // Do the actual work here function InternalOnChange(GUIComponent Sender) { if (!Controller.bCurMenuInitialized) return; if (Sender==Controls[2]) PlayerOwner().MyHud.bHideHud = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[3]) PlayerOwner().MyHud.bShowWeaponInfo = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[4]) PlayerOwner().MyHud.bShowPersonalInfo = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[5]) PlayerOwner().MyHud.bShowPoints = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[6]) PlayerOwner().MyHud.bShowWeaponBar = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[7]) PlayerOwner().MyHud.bShowPortrait = moCheckBox(Sender).IsChecked(); else if (Sender==Controls[15]) PlayerOwner().MyHud.bNoEnemyNames = !moCheckBox(Sender).Ischecked(); else if (Sender==Controls[8]) PlayerOwner().MyHud.ConsoleMessageCount = moNumericEdit(Sender).GetValue(); else if (Sender==Controls[9]) PlayerOwner().MyHud.ConsoleFontSize = abs(moNumericEdit(Sender).GetValue()-8); else if (Sender==Controls[10]) PlayerOwner().MyHud.MessageFontOffset = moNumericEdit(Sender).GetValue()-4; else if (Sender==Controls[12]) PlayerOwner().MyHud.HudScale = GUISlider(Sender).Value / 100; else if (Sender==Controls[14]) PlayerOwner().MyHud.HudOpacity = (GUISlider(Sender).Value/100) * 255; PlayerOwner().MyHud.SaveConfig(); } defaultproperties { CrosshairNames(0)="Hidden" CrosshairNames(1)="Cross (1)" CrosshairNames(2)="Cross (2)" CrosshairNames(3)="Cross (3)" CrosshairNames(4)="Cross (4)" CrosshairNames(5)="Cross (5)" CrosshairNames(6)="Dot" CrosshairNames(7)="Pointer" CrosshairNames(8)="Triad (1)" CrosshairNames(9)="Triad (2)" CrosshairNames(10)="Triad (3)" CrosshairNames(11)="Bracket (1)" CrosshairNames(12)="Bracket (2)" CrosshairNames(13)="Circle (1)" CrosshairNames(14)="Circle (2)" Begin Object Class=GUIImage Name=GameBK Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.130208 WinLeft=0.029297 WinWidth=0.427148 WinHeight=0.803125 End Object Controls(0)=GUIImage'XInterface.Tab_HudSettings.GameBK' Begin Object Class=GUIImage Name=GameBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.130208 WinLeft=0.517578 WinWidth=0.448633 WinHeight=0.803125 End Object Controls(1)=GUIImage'XInterface.Tab_HudSettings.GameBK1' Begin Object Class=moCheckBox Name=GameHudVisible ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Hide HUD" OnCreateComponent=GameHudVisible.InternalOnCreateComponent IniOption="@Internal" Hint="This option will toggle drawing of the HUD." WinTop=0.043906 WinLeft=0.379297 WinWidth=0.196875 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(2)=moCheckBox'XInterface.Tab_HudSettings.GameHudVisible' Begin Object Class=moCheckBox Name=GameHudShowWeaponInfo ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Weapon Info" OnCreateComponent=GameHudShowWeaponInfo.InternalOnCreateComponent IniOption="@Internal" WinTop=0.181927 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(3)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowWeaponInfo' Begin Object Class=moCheckBox Name=GameHudShowPersonalInfo ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Personal Info" OnCreateComponent=GameHudShowPersonalInfo.InternalOnCreateComponent IniOption="@Internal" WinTop=0.317343 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(4)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowPersonalInfo' Begin Object Class=moCheckBox Name=GameHudShowScore ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Score" OnCreateComponent=GameHudShowScore.InternalOnCreateComponent IniOption="@Internal" WinTop=0.452760 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(5)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowScore' Begin Object Class=moCheckBox Name=GameHudShowWeaponBar ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Weapon Bar" OnCreateComponent=GameHudShowWeaponBar.InternalOnCreateComponent IniOption="@Internal" WinTop=0.598593 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(6)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowWeaponBar' Begin Object Class=moCheckBox Name=GameHudShowPortraits ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Portraits" OnCreateComponent=GameHudShowPortraits.InternalOnCreateComponent IniOption="@Internal" WinTop=0.723594 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(7)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowPortraits' Begin Object Class=moNumericEdit Name=GameHudMessageCount MinValue=0 MaxValue=8 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Max. Chat Count" OnCreateComponent=GameHudMessageCount.InternalOnCreateComponent IniOption="@Internal" WinTop=0.196875 WinLeft=0.550781 WinWidth=0.381250 WinHeight=0.060000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(8)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageCount' Begin Object Class=moNumericEdit Name=GameHudMessageScale MinValue=0 MaxValue=8 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Chat Font Size" OnCreateComponent=GameHudMessageScale.InternalOnCreateComponent IniOption="@Internal" WinTop=0.321874 WinLeft=0.550781 WinWidth=0.381250 WinHeight=0.060000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(9)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageScale' Begin Object Class=moNumericEdit Name=GameHudMessageOffset MinValue=0 MaxValue=4 ComponentJustification=TXTA_Left CaptionWidth=0.700000 Caption="Message Font Size" OnCreateComponent=GameHudMessageOffset.InternalOnCreateComponent IniOption="@Internal" WinTop=0.436457 WinLeft=0.550781 WinWidth=0.381250 WinHeight=0.060000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(10)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageOffset' Begin Object Class=GUILabel Name=GameHudScaleLabel Caption="HUD Scaling" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.560417 WinLeft=0.516602 WinWidth=0.448438 WinHeight=32.000000 End Object Controls(11)=GUILabel'XInterface.Tab_HudSettings.GameHudScaleLabel' Begin Object Class=GUISlider Name=GameHudScale MinValue=50.000000 IniOption="@Internal" Hint="Changes the opacity level of the HUD." WinTop=0.635312 WinLeft=0.590626 WinWidth=0.292187 OnClick=GameHudScale.InternalOnClick OnMousePressed=GameHudScale.InternalOnMousePressed OnMouseRelease=GameHudScale.InternalOnMouseRelease OnKeyEvent=GameHudScale.InternalOnKeyEvent OnCapturedMouseMove=GameHudScale.InternalCapturedMouseMove OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(12)=GUISlider'XInterface.Tab_HudSettings.GameHudScale' Begin Object Class=GUILabel Name=GameHudOpacityLabel Caption="HUD Opacity" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) WinTop=0.737500 WinLeft=0.516602 WinWidth=0.448438 WinHeight=32.000000 End Object Controls(13)=GUILabel'XInterface.Tab_HudSettings.GameHudOpacityLabel' Begin Object Class=GUISlider Name=GameHudOpacity IniOption="@Internal" Hint="Changes the opacity level of the HUD." WinTop=0.808230 WinLeft=0.592189 WinWidth=0.290625 OnClick=GameHudOpacity.InternalOnClick OnMousePressed=GameHudOpacity.InternalOnMousePressed OnMouseRelease=GameHudOpacity.InternalOnMouseRelease OnKeyEvent=GameHudOpacity.InternalOnKeyEvent OnCapturedMouseMove=GameHudOpacity.InternalCapturedMouseMove OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(14)=GUISlider'XInterface.Tab_HudSettings.GameHudOpacity' Begin Object Class=moCheckBox Name=GameHudShowEnemyNames ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Show Enemy Names" OnCreateComponent=GameHudShowEnemyNames.InternalOnCreateComponent IniOption="@Internal" WinTop=0.848594 WinLeft=0.050000 WinWidth=0.378125 WinHeight=0.040000 OnLoadINI=Tab_HudSettings.InternalOnLoadINI End Object Controls(15)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowEnemyNames' WinTop=0.150000 WinHeight=0.740000 } |
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