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XInterface.Tab_HudSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_HudSettings

Variables Summary
stringCrosshairNames[15]
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner)
function InternalOnChange (GUIComponent Sender)
function InternalOnLoadINI (GUIComponent Sender, string s)
functionstring InternalOnSaveINI (GUIComponent Sender)
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

CrosshairNames[15] Source code

var localized string CrosshairNames[15];


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender )

InternalOnLoadINI Source code

function InternalOnLoadINI ( GUIComponent Sender, string s )

InternalOnSaveINI Source code

function string InternalOnSaveINI ( GUIComponent Sender )


Defaultproperties

defaultproperties
{
     CrosshairNames(0)="Hidden"
     CrosshairNames(1)="Cross (1)"
     CrosshairNames(2)="Cross (2)"
     CrosshairNames(3)="Cross (3)"
     CrosshairNames(4)="Cross (4)"
     CrosshairNames(5)="Cross (5)"
     CrosshairNames(6)="Dot"
     CrosshairNames(7)="Pointer"
     CrosshairNames(8)="Triad (1)"
     CrosshairNames(9)="Triad (2)"
     CrosshairNames(10)="Triad (3)"
     CrosshairNames(11)="Bracket (1)"
     CrosshairNames(12)="Bracket (2)"
     CrosshairNames(13)="Circle (1)"
     CrosshairNames(14)="Circle (2)"
     Begin Object Class=GUIImage Name=GameBK
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.130208
         WinLeft=0.029297
         WinWidth=0.427148
         WinHeight=0.803125
     End Object
     Controls(0)=GUIImage'XInterface.Tab_HudSettings.GameBK'

     Begin Object Class=GUIImage Name=GameBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.130208
         WinLeft=0.517578
         WinWidth=0.448633
         WinHeight=0.803125
     End Object
     Controls(1)=GUIImage'XInterface.Tab_HudSettings.GameBK1'

     Begin Object Class=moCheckBox Name=GameHudVisible
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Hide HUD"
         OnCreateComponent=GameHudVisible.InternalOnCreateComponent
         IniOption="@Internal"
         Hint="This option will toggle drawing of the HUD."
         WinTop=0.043906
         WinLeft=0.379297
         WinWidth=0.196875
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(2)=moCheckBox'XInterface.Tab_HudSettings.GameHudVisible'

     Begin Object Class=moCheckBox Name=GameHudShowWeaponInfo
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Weapon Info"
         OnCreateComponent=GameHudShowWeaponInfo.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.181927
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(3)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowWeaponInfo'

     Begin Object Class=moCheckBox Name=GameHudShowPersonalInfo
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Personal Info"
         OnCreateComponent=GameHudShowPersonalInfo.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.317343
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(4)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowPersonalInfo'

     Begin Object Class=moCheckBox Name=GameHudShowScore
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Score"
         OnCreateComponent=GameHudShowScore.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.452760
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(5)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowScore'

     Begin Object Class=moCheckBox Name=GameHudShowWeaponBar
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Weapon Bar"
         OnCreateComponent=GameHudShowWeaponBar.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.598593
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(6)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowWeaponBar'

     Begin Object Class=moCheckBox Name=GameHudShowPortraits
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Portraits"
         OnCreateComponent=GameHudShowPortraits.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.723594
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(7)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowPortraits'

     Begin Object Class=moNumericEdit Name=GameHudMessageCount
         MinValue=0
         MaxValue=8
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Max. Chat Count"
         OnCreateComponent=GameHudMessageCount.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.196875
         WinLeft=0.550781
         WinWidth=0.381250
         WinHeight=0.060000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(8)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageCount'

     Begin Object Class=moNumericEdit Name=GameHudMessageScale
         MinValue=0
         MaxValue=8
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Chat Font Size"
         OnCreateComponent=GameHudMessageScale.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.321874
         WinLeft=0.550781
         WinWidth=0.381250
         WinHeight=0.060000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(9)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageScale'

     Begin Object Class=moNumericEdit Name=GameHudMessageOffset
         MinValue=0
         MaxValue=4
         ComponentJustification=TXTA_Left
         CaptionWidth=0.700000
         Caption="Message Font Size"
         OnCreateComponent=GameHudMessageOffset.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.436457
         WinLeft=0.550781
         WinWidth=0.381250
         WinHeight=0.060000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(10)=moNumericEdit'XInterface.Tab_HudSettings.GameHudMessageOffset'

     Begin Object Class=GUILabel Name=GameHudScaleLabel
         Caption="HUD Scaling"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.560417
         WinLeft=0.516602
         WinWidth=0.448438
         WinHeight=32.000000
     End Object
     Controls(11)=GUILabel'XInterface.Tab_HudSettings.GameHudScaleLabel'

     Begin Object Class=GUISlider Name=GameHudScale
         MinValue=50.000000
         IniOption="@Internal"
         Hint="Changes the opacity level of the HUD."
         WinTop=0.635312
         WinLeft=0.590626
         WinWidth=0.292187
         OnClick=GameHudScale.InternalOnClick
         OnMousePressed=GameHudScale.InternalOnMousePressed
         OnMouseRelease=GameHudScale.InternalOnMouseRelease
         OnKeyEvent=GameHudScale.InternalOnKeyEvent
         OnCapturedMouseMove=GameHudScale.InternalCapturedMouseMove
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(12)=GUISlider'XInterface.Tab_HudSettings.GameHudScale'

     Begin Object Class=GUILabel Name=GameHudOpacityLabel
         Caption="HUD Opacity"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         WinTop=0.737500
         WinLeft=0.516602
         WinWidth=0.448438
         WinHeight=32.000000
     End Object
     Controls(13)=GUILabel'XInterface.Tab_HudSettings.GameHudOpacityLabel'

     Begin Object Class=GUISlider Name=GameHudOpacity
         IniOption="@Internal"
         Hint="Changes the opacity level of the HUD."
         WinTop=0.808230
         WinLeft=0.592189
         WinWidth=0.290625
         OnClick=GameHudOpacity.InternalOnClick
         OnMousePressed=GameHudOpacity.InternalOnMousePressed
         OnMouseRelease=GameHudOpacity.InternalOnMouseRelease
         OnKeyEvent=GameHudOpacity.InternalOnKeyEvent
         OnCapturedMouseMove=GameHudOpacity.InternalCapturedMouseMove
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(14)=GUISlider'XInterface.Tab_HudSettings.GameHudOpacity'

     Begin Object Class=moCheckBox Name=GameHudShowEnemyNames
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Show Enemy Names"
         OnCreateComponent=GameHudShowEnemyNames.InternalOnCreateComponent
         IniOption="@Internal"
         WinTop=0.848594
         WinLeft=0.050000
         WinWidth=0.378125
         WinHeight=0.040000
         OnLoadINI=Tab_HudSettings.InternalOnLoadINI
     End Object
     Controls(15)=moCheckBox'XInterface.Tab_HudSettings.GameHudShowEnemyNames'

     WinTop=0.150000
     WinHeight=0.740000
}

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Creation time: Mo 16.4.2007 11:20:32.015 - Created with UnCodeX