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// ==================================================================== // Class: XInterface.Tab_OnlineSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_PlayerSettings extends UT2K3TabPanel; var localized string HandNames[4]; var localized string TeamNames[2]; var config bool bUnlocked; // whether the boss characters have been unlocked var bool bChanged; // Used for character (not just weapons!) var SpinnyWeap SpinnyDude; // MUST be set to null when you leave the window var vector SpinnyDudeOffset; var bool bRenderDude; var localized string ShowBioCaption; var localized string Show3DViewCaption; var string OriginalTeam; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; moComboBox(Controls[3]).AddItem(HandNames[0]); moComboBox(Controls[3]).AddItem(HandNames[1]); moComboBox(Controls[3]).AddItem(HandNames[2]); moComboBox(Controls[3]).AddItem(HandNames[3]); moComboBox(Controls[3]).ReadOnly(true); moComboBox(Controls[2]).AddItem(TeamNames[0]); moComboBox(Controls[2]).AddItem(TeamNames[1]); moComboBox(Controls[2]).ReadOnly(true); moComboBox(Controls[2]).MyComboBox.OnChange = TeamChange; if (bUnlocked) GUICharacterListTeam(Controls[4]).InitListExclusive("DUP"); else GUICharacterListTeam(Controls[4]).InitListExclusive("DUP", "UNLOCK"); GUIImage(Controls[8]).Image = GUICharacterList(Controls[4]).GetPortrait(); GUIScrollTextBox(Controls[5]).SetContent(Controller.LoadDecoText("",GUICharacterListTeam(Controls[4]).GetDecoText())); // Spawn spinning character actor SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap'); SpinnyDude.SetRotation(PlayerOwner().Rotation); SpinnyDude.SetDrawType(DT_Mesh); SpinnyDude.bPlayRandomAnims = true; SpinnyDude.SetDrawScale(0.9); SpinnyDude.SpinRate = 12000; bRenderDude = false; GUIButton(Controls[9]).Caption = Show3DViewCaption; moEditBox(Controls[1]).MyEditBox.bConvertSpaces = true; moEditBox(Controls[1]).MyEditBox.MaxWidth=16; // as per polge, check Tab_PlayerSettings if you change this moNumericEdit(Controls[12]).MyNumericEdit.Step = 5; moCheckBox(Controls[13]).Checked(PlayerOwner().bSmallWeapons); if (ExtendedConsole(PlayerOwner().Player.Console).MusicManager==None) Controls[14].bVisible = false; } function UpdateSpinnyDude() { local xUtil.PlayerRecord Rec; local Mesh PlayerMesh; local Material BodySkin, HeadSkin; Rec = GUICharacterListTeam(Controls[4]).GetRecord(); PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh')); if(PlayerMesh == None) { Log("Could not load mesh: "$Rec.MeshName$" For player: "$Rec.DefaultName); return; } BodySkin = Material(DynamicLoadObject(Rec.BodySkinName, class'Material')); if(BodySkin == None) { Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName); return; } HeadSkin = Material(DynamicLoadObject(Rec.FaceSkinName, class'Material')); if(HeadSkin == None) { Log("Could not load head material: "$Rec.FaceSkinName$" For player: "$Rec.DefaultName); return; } SpinnyDude.LinkMesh(PlayerMesh); SpinnyDude.Skins[0] = BodySkin; SpinnyDude.Skins[1] = HeadSkin; SpinnyDude.LoopAnim( 'Idle_Rest', 1.0 ); } function bool InternalDraw(Canvas canvas) { local vector CamPos, X, Y, Z; local rotator CamRot; if(bRenderDude) { canvas.GetCameraLocation(CamPos, CamRot); GetAxes(CamRot, X, Y, Z); SpinnyDude.SetLocation(CamPos + (SpinnyDudeOffset.X * X) + (SpinnyDudeOffset.Y * Y) + (SpinnyDudeOffset.Z * Z)); canvas.DrawActor(SpinnyDude, false, true, 90.0); } return false; } function bool PlayList(GUIComponent Sender) { ExtendedConsole(PlayerOwner().Player.Console).MusicMenu(); return true; } function bool Toggle3DView(GUIComponent Sender) { bRenderDude = !bRenderDude; if(bRenderDude) { UpdateSpinnyDude(); // Load current character Controls[5].bVisible = false; // Hide biography text // Controls[11].bVisible = true; // Show player border GUIButton(Controls[9]).Caption = ShowBioCaption; // Change button caption } else { // Put text back into box Controls[5].bVisible = true; Controls[11].bVisible = false; GUIButton(Controls[9]).Caption = Show3DViewCaption; SpinnyDude.LinkMesh(None); } return true; } function bool NextAnim(GUIComponent Sender) { if(bRenderDude) { SpinnyDude.PlayNextAnim(); } return true; } function InternalOnLoadINI(GUIComponent Sender, string s) { local string CharName,TeamName; local int i; if (Sender==Controls[1]) { moEditBox(Sender).SetText(PlayerOwner().GetUrlOption( "Name" )); } else if (Sender==Controls[2]) { if ( (PlayerOwner().PlayerReplicationInfo==None) || (PlayerOwner().PlayerReplicationInfo.Team==None) ) TeamName = PlayerOwner().GetURLOption("Team"); else TeamName = ""$PlayerOwner().PlayerReplicationInfo.Team.TeamIndex; OriginalTeam = TeamName; if (TeamName~="1") moComboBox(Controls[2]).SetText(TeamNames[1]); else moComboBox(Controls[2]).SetText(TeamNames[0]); } else if (Sender==Controls[3]) { i = class'PlayerController'.default.Handedness; if (i==2) moComboBox(Controls[3]).SetText(HandNames[1]); else if (i==-1) moComboBox(Controls[3]).SetText(HandNames[2]); else if (i==0) moComboBox(Controls[3]).SetText(HandNames[3]); else moComboBox(Controls[3]).SetText(HandNames[0]); } else if (Sender==Controls[4]) { CharName = PlayerOwner().GetUrlOption( "Character" ); GUICharacterList(Sender).find(charname); GUIImage(Controls[8]).Image = GUICharacterList(Controls[4]).GetPortrait(); GUIScrollTextBox(Controls[5]).SetContent(Controller.LoadDecoText("",GUICharacterListTeam(Controls[4]).GetDecoText())); } else if (Sender==Controls[12]) moNumericEdit(Controls[12]).SetValue(PlayerOwner().DefaultFOV); } function TeamChange(GUIComponent Sender) { bChanged=true; } function InternalOnChange(GUIComponent Sender) { local int i; local GUICharacterList c; local string cname; local sound NameSound; local bool CharName; if (!Controller.bCurMenuInitialized) return; if ((Sender==Controls[1]) || (Sender==Controls[2]) || (Sender==Controls[3]) || Sender==Controls[12] ) bChanged=true; else if (Sender==Controls[4]) { GUIImage(Controls[8]).Image = GUICharacterList(Controls[4]).GetPortrait(); GUIScrollTextBox(Controls[5]).SetContent(Controller.LoadDecoText("",GUICharacterListTeam(Controls[4]).GetDecoText())); C = GUICharacterList(Controls[4]); cname = moEditBox(Controls[1]).GetText(); // If the text box is an existing character name (or blank), change it when we click on new characters CharName=false; if(cname ~= "Nothing" || cname ~= "" || cname ~= "Player") CharName=true; for (i=0; i<C.PlayerList.Length && !CharName; i++) { if (C.PlayerList[i].DefaultName~=cname) CharName=true; } if(CharName) moEditBox(Controls[1]).SetText(GUICharacterList(Controls[4]).SelectedText()); NameSound = GUICharacterList(Controls[4]).GetSound(); PlayerOwner().ClientPlaySound(NameSound,,,SLOT_Interface); // Change 3D graphic if desplayed if(bRenderDude) UpdateSpinnyDude(); bChanged=true; } else if (Sender==Controls[13]) { PlayerOwner().bSmallWeapons = moCheckBox(Controls[13]).IsChecked(); PlayerOwner().SaveConfig(); } } function bool InternalOnClick(GUIComponent Sender) { if (Sender==Controls[6]) GUICharacterList(Controls[4]).PgUp(); else if (Sender==Controls[7]) GUICharacterList(Controls[4]).PgDown(); return true; } function bool InternalApply(GUIComponent Sender) { local string PName, PChar, PTeam; local string NewTeam; if (!bChanged) return true; PName = moEditBox(Controls[1]).GetText(); PChar = GUICharacterList(Controls[4]).SelectedText(); PTeam = moComboBox(Controls[2]).GetText(); PlayerOwner().UpdateURL("Name",PName, true); PlayerOwner().UpdateURL("Character",pChar,true); if (PTeam~=TeamNames[1]) NewTeam = "1"; else NewTeam = "0"; if (NewTeam != OriginalTeam) { PlayerOwner().UpdateURL("Team", NewTeam, true); PlayerOwner().ChangeTeam(int(PlayerOwner().GetURLOption("Team"))); } PlayerOwner().ConsoleCommand("setname"@PName); PlayerOwner().ConsoleCommand("changecharacter"@PChar); if (moComboBox(Controls[3]).GetText()==HandNames[1]) PlayerOwner().SetHand(2); else if (moComboBox(Controls[3]).GetText()==HandNames[2]) PlayerOwner().SetHand(-1); else if (moComboBox(Controls[3]).GetText()==HandNames[3]) PlayerOwner().SetHand(0); else PlayerOwner().SetHand(1); PlayerOwner().FOV(moNumericEdit(Controls[12]).GetValue()); bChanged = false; return true; } function ShowPanel(bool bShow) // Show Panel should be subclassed if any special processing is needed { Super.ShowPanel(bShow); if (!bShow) InternalApply(none); } defaultproperties { HandNames(0)="Right" HandNames(1)="Hidden" HandNames(2)="Left" HandNames(3)="Center" TeamNames(0)="Red" TeamNames(1)="Blue" SpinnyDudeOffset=(X=150.000000,Y=77.000000,Z=-22.000000) bRenderDude=Wahr ShowBioCaption="Bio" Show3DViewCaption="3D View" Begin Object Class=GUIImage Name=PlayerBK1 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.008854 WinLeft=0.506016 WinWidth=0.434062 WinHeight=0.377694 End Object Controls(0)=GUIImage'XInterface.Tab_PlayerSettings.PlayerBK1' Begin Object Class=moEditBox Name=PlayerName CaptionWidth=0.250000 Caption="Name" OnCreateComponent=PlayerName.InternalOnCreateComponent IniOption="@INTERNAL" IniDefault="Player" Hint="Changes the alias you play as." WinTop=0.714063 WinLeft=0.121093 WinWidth=0.300000 WinHeight=0.060000 OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI End Object Controls(1)=moEditBox'XInterface.Tab_PlayerSettings.PlayerName' Begin Object Class=moComboBox Name=PlayerTeam ComponentJustification=TXTA_Left CaptionWidth=0.650000 Caption="Preferred Team" OnCreateComponent=PlayerTeam.InternalOnCreateComponent IniOption="@Internal" IniDefault="Red" Hint="Changes the team you will play on by default." WinTop=0.036979 WinLeft=0.524766 WinWidth=0.393750 WinHeight=0.060000 OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI End Object Controls(2)=moComboBox'XInterface.Tab_PlayerSettings.PlayerTeam' Begin Object Class=moComboBox Name=PlayerHand ComponentJustification=TXTA_Left CaptionWidth=0.650000 Caption="Weapon" OnCreateComponent=PlayerHand.InternalOnCreateComponent IniOption="@INTERNAL" IniDefault="High" Hint="Changes whether your weapon is visible." WinTop=0.130729 WinLeft=0.524766 WinWidth=0.393750 WinHeight=0.060000 OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI End Object Controls(3)=moComboBox'XInterface.Tab_PlayerSettings.PlayerHand' Begin Object Class=GUICharacterListTeam Name=PlayerCharList IniOption="@Internal" StyleName="CharButton" Hint="Changes the character you play as." WinTop=0.813543 WinLeft=0.036465 WinWidth=0.453729 WinHeight=0.189297 OnClick=PlayerCharList.InternalOnClick OnRightClick=PlayerCharList.InternalOnRightClick OnMousePressed=PlayerCharList.InternalOnMousePressed OnMouseRelease=PlayerCharList.InternalOnMouseRelease OnKeyEvent=PlayerCharList.InternalOnKeyEvent OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI OnBeginDrag=PlayerCharList.InternalOnBeginDrag OnEndDrag=PlayerCharList.InternalOnEndDrag OnDragDrop=PlayerCharList.InternalOnDragDrop OnDragEnter=PlayerCharList.InternalOnDragEnter OnDragLeave=PlayerCharList.InternalOnDragLeave OnDragOver=PlayerCharList.InternalOnDragOver End Object Controls(4)=GUICharacterListTeam'XInterface.Tab_PlayerSettings.PlayerCharList' Begin Object Class=GUIScrollTextBox Name=PlayerScroll CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=PlayerScroll.InternalOnCreateComponent WinTop=0.406000 WinLeft=0.506132 WinWidth=0.472071 WinHeight=0.397070 bNeverFocus=Wahr End Object Controls(5)=GUIScrollTextBox'XInterface.Tab_PlayerSettings.PlayerScroll' Begin Object Class=GUIButton Name=PlayerLeft StyleName="ArrowLeft" WinTop=0.886460 WinLeft=0.000781 WinWidth=0.043555 WinHeight=0.084414 bNeverFocus=Wahr bRepeatClick=Wahr OnClickSound=CS_Down OnClick=Tab_PlayerSettings.InternalOnClick OnKeyEvent=PlayerLeft.InternalOnKeyEvent End Object Controls(6)=GUIButton'XInterface.Tab_PlayerSettings.PlayerLeft' Begin Object Class=GUIButton Name=PlayerRight StyleName="ArrowRight" WinTop=0.886460 WinLeft=0.479688 WinWidth=0.043555 WinHeight=0.084414 bNeverFocus=Wahr bRepeatClick=Wahr OnClickSound=CS_Up OnClick=Tab_PlayerSettings.InternalOnClick OnKeyEvent=PlayerRight.InternalOnKeyEvent End Object Controls(7)=GUIButton'XInterface.Tab_PlayerSettings.PlayerRight' Begin Object Class=GUIImage Name=PlayerPortrait Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.024583 WinLeft=0.172250 WinWidth=0.183000 WinHeight=0.637000 End Object Controls(8)=GUIImage'XInterface.Tab_PlayerSettings.PlayerPortrait' Begin Object Class=GUIButton Name=Player3DView Caption="3D View" Hint="Toggle between 3D view and biography of character." WinTop=0.977868 WinLeft=0.620000 WinWidth=0.250000 WinHeight=0.050000 OnClick=Tab_PlayerSettings.Toggle3DView OnKeyEvent=Player3DView.InternalOnKeyEvent End Object Controls(9)=GUIButton'XInterface.Tab_PlayerSettings.Player3DView' Begin Object Class=GUIImage Name=PlayerPortraitBorder Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.018500 WinLeft=0.168687 WinWidth=0.188563 WinHeight=0.647875 End Object Controls(10)=GUIImage'XInterface.Tab_PlayerSettings.PlayerPortraitBorder' Begin Object Class=GUIImage Name=Player3DBack Image=Texture'InterfaceContent.Menu.BorderBoxA' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.156000 WinLeft=0.506132 WinWidth=0.472071 WinHeight=0.742383 bVisible=Falsch bAcceptsInput=Wahr OnClickSound=CS_Click OnClick=Tab_PlayerSettings.NextAnim End Object Controls(11)=GUIImage'XInterface.Tab_PlayerSettings.Player3DBack' Begin Object Class=moNumericEdit Name=PlayerFOV MinValue=80 MaxValue=100 ComponentJustification=TXTA_Left CaptionWidth=0.650000 Caption="Default FOV" OnCreateComponent=PlayerFOV.InternalOnCreateComponent IniOption="@INTERNAL" IniDefault="85" Hint="This value will change your field of view while playing." WinTop=0.228123 WinLeft=0.524766 WinWidth=0.393750 WinHeight=0.060000 OnLoadINI=Tab_PlayerSettings.InternalOnLoadINI End Object Controls(12)=moNumericEdit'XInterface.Tab_PlayerSettings.PlayerFOV' Begin Object Class=moCheckBox Name=PlayerSmallWeap ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Small Weapons" OnCreateComponent=PlayerSmallWeap.InternalOnCreateComponent IniOption="@Internal" IniDefault="False" Hint="Makes your first person weapon smaller." WinTop=0.318333 WinLeft=0.521875 WinWidth=0.393750 WinHeight=0.040000 End Object Controls(13)=moCheckBox'XInterface.Tab_PlayerSettings.PlayerSmallWeap' Begin Object Class=GUIButton Name=PlayerOGG Caption="Play List" Hint="Configure your OGG Play List." WinTop=0.918750 WinLeft=0.620000 WinWidth=0.250000 WinHeight=0.050000 OnClick=Tab_PlayerSettings.Playlist OnKeyEvent=PlayerOGG.InternalOnKeyEvent End Object Controls(14)=GUIButton'XInterface.Tab_PlayerSettings.PlayerOGG' WinTop=0.150000 WinHeight=0.720000 OnDraw=Tab_PlayerSettings.InternalDraw } |
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