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// ==================================================================== // Class: XInterface.UT2DraftTeam // Parent: XInterface.GUIPage // // Draft the team. Salary stuff commented out for UT2003. // ==================================================================== class UT2DraftTeam extends UT2K3GUIPage; var GUIListBox lboStats, lboTeamStats; var GUILabel lblMatchData, lblChoose; var GUIScrollTextBox stbPlayerData; var GUICharacterListTeam cltMyTeam; var GUICharacterListTeam cltPortrait; var GUIButton butDraft, butRelease, butClear, butEnter, butAuto; var GUIGfxButton butLeft, butRight; var GUITitleBar MyTitleBar, MyHintBar; var string ButtonStyleEnabled, ButtonStyleDisabled; var localized string ClearConfirmMessage, EnterConfirmMessage, StatsMessage; var bool bPlaySounds; // whether to play the announcer/select sounds function Created() { lblMatchData = GUILabel(Controls[1]); stbPlayerData = GUIScrollTextBox(Controls[2]); lboStats = GUIListBox(Controls[3]); cltMyTeam = GUICharacterListTeam(Controls[4]); cltPortrait = GUICharacterListTeam(Controls[6]); butDraft = GUIButton(Controls[7]); butRelease = GUIButton(Controls[8]); butClear = GUIButton(Controls[9]); butEnter = GUIButton(Controls[10]); butLeft = GUIGfxButton(Controls[11]); butRight = GUIGfxButton(Controls[12]); lblChoose = GUILabel(Controls[13]); lboTeamStats = GUIListBox(Controls[14]); MyTitleBar = GUITitleBar(Controls[15]); MyHintBar = GUITitleBar(Controls[16]); butAuto = GUIButton(Controls[17]); OnKeyEvent=MyKeyEvent; } // capture escape-hits function bool MyKeyEvent(out byte Key,out byte State,float delta) { if ( Key == 27 ) // Escape pressed { return true; } } function InitComponent(GUIController MyController, GUIComponent MyOwner) { MyController.RegisterStyle(class'STY_RosterButton'); Super.Initcomponent(MyController, MyOwner); cltPortrait.InitListInclusive("SP"); cltPortrait.Find("Gorge"); cltPortrait.OnChange=CharListChange; CharListUpdate(cltPortrait); ReloadPortraits(); butEnter.bVisible = false; butEnter.bAcceptsInput = false; butDraft.OnClick=ButtonClick; butRelease.OnClick=ButtonClick; butClear.OnClick=ButtonClick; butEnter.OnClick=ButtonClick; butLeft.OnClick=ButtonClick; butRight.OnClick=ButtonClick; butAuto.OnClick=ButtonClick; lboStats.List.bAcceptsInput=false; lboTeamStats.List.bAcceptsInput=false; cltMyTeam.OnChange=CharListChange; cltMyTeam.Index = -1; } function ReloadPortraits() { local GameProfile GP; local array<xUtil.PlayerRecord> PlayerRecords; local int i; GP = PlayerOwner().Level.Game.CurrentGameProfile; if (GP != None) { for ( i=0; i<GP.PlayerTeam.Length; i++ ) { PlayerRecords[i] = class'xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]); //Log("UT2DraftTeam::ReloadPortraits scanning"@GP.PlayerTeam[i]); } cltMyTeam.ResetList(PlayerRecords, GP.PlayerTeam.Length); } } function CharListUpdate(GUIComponent Sender) { local GUICharacterList GCL; local xUtil.PlayerRecord PR; //local GameProfile GP; local string str; GCL = cltPortrait; PR = GCL.GetRecord(); if ( bPlaySounds ) PlayerOwner().ClientPlaySound(GCL.GetSound(),,,SLOT_Interface); str = Mid(PR.TextName, Max(InStr(PR.TextName, ".")+1, 0)); stbPlayerData.SetContent(Controller.LoadDecoText("xPlayers", str)); BuildStats ( PR, lboStats, lboTeamStats ); //lblPlayerSalary.Caption = ""$class'xUtil'.static.GetSalaryFor(PR); //GP = PlayerOwner().Level.Game.CurrentGameProfile; //lblTeamSalary.Caption = ""$class'xUtil'.static.GetTeamSalaryFor(GP); //lblTeamSalaryCap.Caption = ""$GP.SalaryCap; //if (int(lblTeamSalaryCap.Caption) > int(lblTeamSalary.Caption) + int(lblPlayerSalary.Caption)) { // Log("SINGLEPLAYER affordable. teamfull = "$IsTeamFull()); UpdateDraftable (true); /*} else { // Log("SINGLEPLAYER not affordable. "); // UpdateDraftable(false); //} lblPlayerSalary.Caption = "Salary:"@lblPlayerSalary.Caption$"M"; lblTeamSalary.Caption = "Team Salary:"@lblTeamSalary.Caption$"M"; lblTeamSalaryCap.Caption = "Salary Cap:"@lblTeamSalaryCap.Caption$"M"; */ } function CharListChange(GUIComponent Sender) { Super.OnChange(Sender); if ( Sender == cltMyTeam ) { if ( cltMyTeam.GetName() == "" ) { cltMyTeam.Index = -1; } else { cltPortrait.Find(cltMyTeam.GetName()); CharListUpdate(Sender); } } } function bool IsOnTeam(string botname) { local int i; local GameProfile GP; if ( botname == "" ) { return false; } GP = PlayerOwner().Level.Game.CurrentGameProfile; if ( GP != none ) { for ( i=0; i<GP.TEAM_SIZE; i++ ) { if ( GP.PlayerTeam[i] ~= botname ) { return true; } } } return false; } function bool IsTeamFull() { local GameProfile GP; local int i; GP = PlayerOwner().Level.Game.CurrentGameProfile; if ( GP.PlayerTeam.Length < GP.TEAM_SIZE ) { return false; } for ( i=0; i<GP.TEAM_SIZE; i++ ) { if ( GP.PlayerTeam[i] == "" ) { return false; } } return true; } // set one of the draft/release buttons effective // depends upon various salary labels being up-to-date function UpdateDraftable(bool bAffordable) { local bool bOnTeam; local bool bCanDraft; bCanDraft = bAffordable && !IsTeamFull(); // check if he's on team already bOnTeam = IsOnTeam(cltPortrait.GetName()); butDraft.bAcceptsInput = !bOnTeam && bCanDraft; butRelease.bAcceptsInput = bOnTeam; butDraft.bVisible = butDraft.bAcceptsInput; butRelease.bVisible = butRelease.bAcceptsInput; /* if (butDraft.bAcceptsInput) { butDraft.StyleName=ButtonStyleEnabled; } else { butDraft.StyleName=ButtonStyleDisabled; } if (butRelease.bAcceptsInput) { butRelease.StyleName=ButtonStyleEnabled; } else { butRelease.StyleName=ButtonStyleDisabled; } */ } function BuildStats ( out xUtil.PlayerRecord PR, GUIListBox charbox, GUIListBox teambox ) { local string str; local GameProfile GP; GP = PlayerOwner().Level.Game.CurrentGameProfile; charbox.List.Clear(); str = PR.DefaultName; charbox.List.Add(str); str = class'xUtil'.static.GetFavoriteWeaponFor(PR); charbox.List.Add(str); str = class'xUtil'.Default.AccuracyString@class'xUtil'.static.AccuracyRating(PR); charbox.List.Add(str); str = class'xUtil'.Default.AggressivenessString@class'xUtil'.static.AggressivenessRating(PR); charbox.List.Add(str); str = class'xUtil'.Default.AgilityString@class'xUtil'.static.AgilityRating(PR); charbox.List.Add(str); str = class'xUtil'.Default.TacticsString@class'xUtil'.static.TacticsRating(PR); charbox.List.Add(str); // team stats teambox.List.Clear(); str = GP.TeamName@StatsMessage; teambox.List.Add(str); str = class'xUtil'.Default.AccuracyString@class'xUtil'.static.TeamAccuracyRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.AggressivenessString@class'xUtil'.static.TeamAggressivenessRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.AgilityString@class'xUtil'.static.TeamAgilityRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.TacticsString@class'xUtil'.static.TeamTacticsRating(GP); teambox.List.Add(str); } // automatically fills the remainder of the team with random selections function AutoFillTeam() { local int nextDraft; local bool oldbPlaySounds; local GameProfile GP; local int listsize, i, listoffset; GP = PlayerOwner().Level.Game.CurrentGameProfile; if ( GP == none ) // pretty unlikely return; oldbPlaySounds = bPlaySounds; listsize = cltPortrait.PlayerList.Length; for ( nextDraft = 0; nextDraft < 7; nextDraft++ ) { if ( GP.PlayerTeam[nextDraft] != "" ) continue; // this is slow but it keeps the list happy listoffset = cltPortrait.Index + Rand(listsize-1); listoffset = listoffset % listsize; for ( i=0; i<listoffset; i++) cltPortrait.ScrollRight(); while ( IsOnTeam(cltPortrait.GetName()) ) cltPortrait.ScrollRight(); GP.PlayerTeam[nextDraft] = cltPortrait.GetName(); } bPlaySounds = oldbPlaySounds; } function bool ButtonClick(GUIComponent Sender) { local GameProfile GP; local GUIQuestionPage Page; local bool oldbPlaySounds; GP = PlayerOwner().Level.Game.CurrentGameProfile; oldbPlaySounds = bPlaySounds; // changed temporarily, only by the draft and release buttons if ( Sender==butDraft ) { // should only be called if player is affordable and not on team bPlaySounds = false; GP.AddTeammate( cltPortrait.GetName() ); } else if ( Sender==butRelease ) { bPlaySounds = false; GP.ReleaseTeammate( cltPortrait.GetName() ); cltMyTeam.Index = -1; } else if ( Sender==butClear ) { // check if they're certain they want to clear their entire roster if (Controller.OpenMenu("XInterface.GUIQuestionPage")) { Page = GUIQuestionPage(Controller.ActivePage); Page.SetupQuestion(ClearConfirmMessage, QBTN_YesNo, QBTN_No); Page.OnButtonClick = ClearConfirm; } return true; } else if ( Sender==butEnter ) { // check if they're certain they want to play with this team if (Controller.OpenMenu("XInterface.GUIQuestionPage")) { Page = GUIQuestionPage(Controller.ActivePage); Page.SetupQuestion(EnterConfirmMessage, QBTN_YesNo, QBTN_No); Page.OnButtonClick = EnterConfirm; } return true; } else if ( Sender==butLeft ) { cltPortrait.ScrollLeft(); } else if ( Sender==butRight ) { cltPortrait.ScrollRight(); } else if ( Sender==butAuto ) { AutoFillTeam(); } FinishButtonClick(); bPlaySounds = oldbPlaySounds; return true; } event ChangeHint(string NewHint) { MyHintBar.SetCaption(NewHint); } // broken out of ButtonClick for the ClearConfirm function function FinishButtonClick() { butEnter.bVisible = IsTeamFull(); butEnter.bAcceptsInput = IsTeamFull(); ReloadPortraits(); CharListUpdate(cltPortrait); } // called when the clear-roster dialog pops up function ClearConfirm(byte bButton) { if (bButton == QBTN_Yes) { PlayerOwner().Level.Game.CurrentGameProfile.ClearTeammates(); FinishButtonClick(); } } // called when a button on the 'enter tourney' dialog is pressed function EnterConfirm(byte bButton) { if (bButton == QBTN_Yes) { PlayerOwner().Level.Game.SavePackage(PlayerOwner().Level.Game.CurrentGameProfile.PackageName); Controller.CloseMenu(); } } defaultproperties { ButtonStyleEnabled="RoundButton" ButtonStyleDisabled="NoBackground" ClearConfirmMessage="This action will empty your current roster. Are you sure?" EnterConfirmMessage="Are you ready to enter the tournament?" StatsMessage="Stats" bPlaySounds=Wahr Background=Texture'InterfaceContent.Backgrounds.bg10' Begin Object Class=GUIImage Name=SPDTRosterBK0 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.130833 WinLeft=0.586875 WinWidth=0.377617 WinHeight=0.598438 End Object Controls(0)=GUIImage'XInterface.UT2DraftTeam.SPDTRosterBK0' Begin Object Class=GUILabel Name=SPDTMatchData Caption="No Game Profile => No MatchData" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2LargeFont" WinTop=-0.120000 WinLeft=0.100000 WinWidth=0.800000 WinHeight=0.100000 End Object Controls(1)=GUILabel'XInterface.UT2DraftTeam.SPDTMatchData' Begin Object Class=GUIScrollTextBox Name=SPDTCharData CharDelay=0.040000 EOLDelay=0.250000 OnCreateComponent=SPDTCharData.InternalOnCreateComponent Hint="Team members profile" WinTop=0.129167 WinLeft=0.024063 WinWidth=0.520000 WinHeight=0.359687 bNeverFocus=Wahr End Object Controls(2)=GUIScrollTextBox'XInterface.UT2DraftTeam.SPDTCharData' Begin Object Class=GUIListBox Name=SPDTCharStats OnCreateComponent=SPDTCharStats.InternalOnCreateComponent WinTop=0.491249 WinLeft=0.024063 WinWidth=0.520000 WinHeight=0.237813 bAcceptsInput=Falsch bNeverFocus=Wahr End Object Controls(3)=GUIListBox'XInterface.UT2DraftTeam.SPDTCharStats' Begin Object Class=GUICharacterListTeam Name=SPDTRosterCharList bLocked=Wahr DefaultPortrait=TexPanner'InterfaceContent.Menu.pEmptySlot' bFillBounds=Wahr bAllowSelectEmpty=Falsch FixedItemsPerPage=7 StyleName="CharButton" Hint="Choose a teammate to play in the next match" WinTop=0.750000 WinLeft=0.004688 WinWidth=0.670315 WinHeight=0.170000 OnClick=SPDTRosterCharList.InternalOnClick OnRightClick=SPDTRosterCharList.InternalOnRightClick OnMousePressed=SPDTRosterCharList.InternalOnMousePressed OnMouseRelease=SPDTRosterCharList.InternalOnMouseRelease OnKeyEvent=SPDTRosterCharList.InternalOnKeyEvent OnBeginDrag=SPDTRosterCharList.InternalOnBeginDrag OnEndDrag=SPDTRosterCharList.InternalOnEndDrag OnDragDrop=SPDTRosterCharList.InternalOnDragDrop OnDragEnter=SPDTRosterCharList.InternalOnDragEnter OnDragLeave=SPDTRosterCharList.InternalOnDragLeave OnDragOver=SPDTRosterCharList.InternalOnDragOver End Object Controls(4)=GUICharacterListTeam'XInterface.UT2DraftTeam.SPDTRosterCharList' Begin Object Class=GUIImage Name=SPDTCharListBox Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.741667 WinLeft=0.007813 WinWidth=0.639846 WinHeight=0.185625 End Object Controls(5)=GUIImage'XInterface.UT2DraftTeam.SPDTCharListBox' Begin Object Class=GUICharacterListTeam Name=SPDTPortrait DefaultPortrait=TexPanner'InterfaceContent.Menu.pEmptySlot' bFillBounds=Wahr FixedItemsPerPage=1 StyleName="CharButton" Hint="Select teammate" WinTop=0.190313 WinLeft=0.687500 WinWidth=0.133300 WinHeight=0.400000 OnClick=SPDTPortrait.InternalOnClick OnRightClick=SPDTPortrait.InternalOnRightClick OnMousePressed=SPDTPortrait.InternalOnMousePressed OnMouseRelease=SPDTPortrait.InternalOnMouseRelease OnKeyEvent=SPDTPortrait.InternalOnKeyEvent OnBeginDrag=SPDTPortrait.InternalOnBeginDrag OnEndDrag=SPDTPortrait.InternalOnEndDrag OnDragDrop=SPDTPortrait.InternalOnDragDrop OnDragEnter=SPDTPortrait.InternalOnDragEnter OnDragLeave=SPDTPortrait.InternalOnDragLeave OnDragOver=SPDTPortrait.InternalOnDragOver End Object Controls(6)=GUICharacterListTeam'XInterface.UT2DraftTeam.SPDTPortrait' Begin Object Class=GUIButton Name=SPDTDraft Caption="DRAFT" Hint="Add this character to your team" WinTop=0.602917 WinLeft=0.620626 WinWidth=0.132812 WinHeight=0.055000 bFocusOnWatch=Wahr OnKeyEvent=SPDTDraft.InternalOnKeyEvent End Object Controls(7)=GUIButton'XInterface.UT2DraftTeam.SPDTDraft' Begin Object Class=GUIButton Name=SPDTRelease Caption="RELEASE" Hint="Remove this character from your team" WinTop=0.602917 WinLeft=0.804998 WinWidth=0.132812 WinHeight=0.055000 bFocusOnWatch=Wahr OnKeyEvent=SPDTRelease.InternalOnKeyEvent End Object Controls(8)=GUIButton'XInterface.UT2DraftTeam.SPDTRelease' Begin Object Class=GUIButton Name=SPDTClear Caption="CLEAR" StyleName="SquareMenuButton" Hint="Clear your team roster" WinTop=0.930000 WinWidth=0.120000 WinHeight=0.055000 bFocusOnWatch=Wahr OnKeyEvent=SPDTClear.InternalOnKeyEvent End Object Controls(9)=GUIButton'XInterface.UT2DraftTeam.SPDTClear' Begin Object Class=GUIButton Name=SPDTEnter Caption="PLAY" StyleName="SquareMenuButton" Hint="Enter tournament with this team" WinTop=0.930000 WinLeft=0.880000 WinWidth=0.120000 WinHeight=0.055000 bFocusOnWatch=Wahr OnKeyEvent=SPDTEnter.InternalOnKeyEvent End Object Controls(10)=GUIButton'XInterface.UT2DraftTeam.SPDTEnter' Begin Object Class=GUIGFXButton Name=SPDTPicLeft Graphic=FinalBlend'InterfaceContent.Menu.fbArrowLeft' Position=ICP_Scaled Hint="Select teammate" WinTop=0.335833 WinLeft=0.601563 WinWidth=0.080000 WinHeight=0.080000 bFocusOnWatch=Wahr OnKeyEvent=SPDTPicLeft.InternalOnKeyEvent End Object Controls(11)=GUIGFXButton'XInterface.UT2DraftTeam.SPDTPicLeft' Begin Object Class=GUIGFXButton Name=SPDTPicRight Graphic=FinalBlend'InterfaceContent.Menu.fbArrowRight' Position=ICP_Scaled Hint="Select teammate" WinTop=0.335833 WinLeft=0.870312 WinWidth=0.080000 WinHeight=0.080000 bFocusOnWatch=Wahr OnKeyEvent=SPDTPicRight.InternalOnKeyEvent End Object Controls(12)=GUIGFXButton'XInterface.UT2DraftTeam.SPDTPicRight' Begin Object Class=GUILabel Name=SPDTLblChoose Caption="Choose Teammate" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2HeaderFont" WinTop=0.122084 WinLeft=0.592498 WinWidth=0.368750 WinHeight=0.079687 End Object Controls(13)=GUILabel'XInterface.UT2DraftTeam.SPDTLblChoose' Begin Object Class=GUIListBox Name=SPDTTeamStats OnCreateComponent=SPDTTeamStats.InternalOnCreateComponent WinTop=0.739166 WinLeft=0.654063 WinWidth=0.338750 WinHeight=0.189062 bAcceptsInput=Falsch bNeverFocus=Wahr End Object Controls(14)=GUIListBox'XInterface.UT2DraftTeam.SPDTTeamStats' Begin Object Class=GUITitleBar Name=SPDTHeader Effect=FinalBlend'InterfaceContent.Menu.CO_Final' Caption="Single Player | Draft your team" StyleName="Header" WinTop=0.036406 WinHeight=46.000000 End Object Controls(15)=GUITitleBar'XInterface.UT2DraftTeam.SPDTHeader' Begin Object Class=GUITitleBar Name=SPDTHints bUseTextHeight=Falsch StyleName="Footer" WinTop=0.930000 WinLeft=0.120000 WinWidth=0.760000 WinHeight=0.055000 End Object Controls(16)=GUITitleBar'XInterface.UT2DraftTeam.SPDTHints' Begin Object Class=GUIButton Name=SPDTAuto Caption="AUTO FILL" Hint="Automatically fill your team" WinTop=0.666667 WinLeft=0.681245 WinWidth=0.187500 WinHeight=0.055000 bFocusOnWatch=Wahr OnKeyEvent=SPDTAuto.InternalOnKeyEvent End Object Controls(17)=GUIButton'XInterface.UT2DraftTeam.SPDTAuto' WinHeight=1.000000 bAcceptsInput=Falsch } |
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