Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.UT2InstantActionPage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
// ====================================================================
//  Class:  XInterface.UT2InstantActionPage
//  Parent: XInterface.GUIPage
//
//  <Enter a description here>
// ====================================================================

class UT2InstantActionPage extends UT2K3GUIPage;

#exec OBJ LOAD FILE=InterfaceContent.utx

var Tab_InstantActionMain       pMain;
var Tab_InstantActionBaseRules  pRules;
var Tab_InstantActionMutators   pMutators;
var Tab_InstantActionMapList    pMapList;
var Tab_InstantActionBotConfig  pBotConfig;
var Tab_PlayerSettings          pPlayerSetup;

var GUITabControl               MyTabs;

var localized string            MainTabLabel,
                                MainTabHint,
                                RulesTabLabel,
                                RulesTabHint,
                                MutatorTabLabel,
                                MutatorTabHint,
                                MapListTabLabel,
                                MapListTabHint,
                                BotConfigTabLabel,
                                BotConfigTabHint,
                                PlayerTabLabel,
                                PlayerTabHint;

var bool bSpectate;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local string RulesClass;
    Super.Initcomponent(MyController, MyOwner);

    MyTabs = GUITabControl(Controls[1]);
    GUITitleBar(Controls[0]).DockedTabs = MyTabs;

    pMain        = Tab_InstantActionMain(MyTabs.AddTab(MainTabLabel,"xinterface.Tab_InstantActionMain",,MainTabHint,true) );
    pMain.OnChangeGameType = ChangeGameType;
    pMain.OnChangeCustomBots = ChangeCustomBots;
    RulesClass = pMain.GetRulesClass();

    pRules       = Tab_InstantActionBaseRules(MyTabs.AddTab(RulesTabLabel,RulesClass,,RulesTabHint));
    pMutators    = Tab_InstantActionMutators(MyTabs.AddTab(MutatorTabLabel,"xinterface.Tab_InstantActionMutators",,MutatorTabHint));
    pMapList     = Tab_InstantActionMapList(MyTabs.AddTab(MapListTabLabel,"xinterface.Tab_InstantActionMapList",,MapListTabHint));
    pBotConfig   = Tab_InstantActionBotConfig(MyTabs.AddTab(BotConfigTabLabel,"xinterface.Tab_InstantActionBotConfig",,BotConfigTabHint));
    pPlayerSetup = Tab_PlayerSettings(MyTabs.AddTab(PlayerTabLabel,"xinterface.Tab_PlayerSettings",,PlayerTabHint));

    if (pBotConfig!=None)
        pBotConfig.SetupBotLists(pMain.GetIsTeamGame());

    pMapList.ReadMapList(pMain.GetMapPrefix(), pMain.GetMapListClass());
    MyTabs.bDockPanels=true;

    ChangeCustomBots();
    bSpectate = false;
}

function bool BackButtonClick(GUIComponent Sender)
{
    pPlayerSetup.InternalApply(none);
    Controller.CloseMenu(true);
    return true;
}

function bool PlayButtonClick(GUIComponent Sender)
{
    local string FullURL, GameURL, FirstMap, GameType;

    pPlayerSetup.InternalApply(none);

    GameURL = pMain.Play();
    GameURL = GameURL$pRules.Play();
    GameURL = GameURL$pMutators.Play();
    GameURL = GameURL$pMapList.Play();

    if(pMain.LastUseCustomBots)
        GameURL = GameURL$pBotConfig.Play();

    FirstMap = pMain.MyMapList.List.Get();
    GameType = "?Game="$pMain.GetGameClass();

    if (bSpectate)
        GameType = GameType$"?spectatoronly=1";

    FullURL = FirstMap$GameType$GameURL;

    log("UT2InstantActionPage::PlayButtonClick - Sending [open"@FUllURL$"] to the console");
    Console(Controller.Master.Console).DelayedConsoleCommand("start"@FullURL);
    Controller.CloseAll(false);
    return true;
}

function bool SpecButtonClick(GUIComponent Sender)
{
    bSpectate = true;
    PlayButtonClick(sender);
    return true;
}


function TabChange(GUIComponent Sender)
{
    if (GUITabButton(Sender)==none)
        return;

    GUITitleBar(Controls[0]).SetCaption(GUITitleBar(default.Controls[0]).GetCaption()@"|"@GUITabButton(Sender).Caption);
}

event ChangeHint(string NewHint)
{
    GUITitleBar(Controls[2]).SetCaption(NewHint);
}


function InternalOnReOpen()
{
}

function ChangeGameType()
{
    local string RulesClass;

    if (pMapList!=None)
        pMapList.ReadMapList(pMain.GetMapPrefix(),pMain.GetMapListClass());

    RulesClass = pMain.GetRulesClass();
    pRules = Tab_InstantActionBaseRules(MyTabs.ReplaceTab(pRules.MyButton,RulesTabLabel,RulesClass,,RulesTabHint));

    if (pBotConfig!=None)
        pBotConfig.SetupBotLists(pMain.GetIsTeamGame());
}

function ChangeCustomBots()
{
    MyTabs.RemoveTab(BotConfigTabLabel);

    if(pMain.LastUseCustomBots)
        MyTabs.AddTab(BotConfigTabLabel,"xinterface.Tab_InstantActionBotConfig",pBotConfig,BotConfigTabHint);
}

function InternalOnClose(optional Bool bCanceled)
{
    // Destroy spinning player model actor
    if(pPlayerSetup.SpinnyDude != None)
        pPlayerSetup.SpinnyDude.Destroy();

    Super.OnClose(bCanceled);
}

defaultproperties
{
     MainTabLabel="Select Map"
     MainTabHint="Choose the starting map and game type to play..."
     RulesTabLabel="Game Rules"
     RulesTabHint="Configure the current game type..."
     MutatorTabLabel="Mutators"
     MutatorTabHint="Select and configure any mutators to use..."
     MapListTabLabel="Map List"
     MapListTabHint="Configure the list of maps to play..."
     BotConfigTabLabel="Bot Config"
     BotConfigTabHint="Configure any bots that will be in the session..."
     PlayerTabLabel="Player"
     PlayerTabHint="Configure your UT2003 Avatar..."
     Background=Texture'InterfaceContent.Backgrounds.bg09'
     OnReOpen=UT2InstantActionPage.InternalOnReOpen
     OnClose=UT2InstantActionPage.InternalOnClose
     Begin Object Class=GUITitleBar Name=IAPageHeader
         Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
         Caption="Instant Action"
         StyleName="Header"
         WinTop=0.036406
         WinHeight=46.000000
     End Object
     Controls(0)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageHeader'

     Begin Object Class=GUITabControl Name=IAPageTabs
         TabHeight=0.040000
         WinTop=0.250000
         WinHeight=48.000000
         bAcceptsInput=Wahr
         OnActivate=IAPageTabs.InternalOnActivate
         OnChange=UT2InstantActionPage.TabChange
     End Object
     Controls(1)=GUITabControl'XInterface.UT2InstantActionPage.IAPageTabs'

     Begin Object Class=GUITitleBar Name=IAPageFooter
         bUseTextHeight=Falsch
         StyleName="Footer"
         WinTop=0.930000
         WinLeft=0.120000
         WinWidth=0.635000
         WinHeight=0.055000
     End Object
     Controls(2)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageFooter'

     Begin Object Class=GUIButton Name=IAPagePlayButton
         Caption="PLAY"
         StyleName="SquareMenuButton"
         Hint="Start a Match With These Settings"
         WinTop=0.930000
         WinLeft=0.880000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.PlayButtonClick
         OnKeyEvent=IAPagePlayButton.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2InstantActionPage.IAPagePlayButton'

     Begin Object Class=GUIButton Name=IAPageBackButton
         Caption="BACK"
         StyleName="SquareMenuButton"
         Hint="Return to Previous Menu"
         WinTop=0.930000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.BackButtonClick
         OnKeyEvent=IAPageBackButton.InternalOnKeyEvent
     End Object
     Controls(4)=GUIButton'XInterface.UT2InstantActionPage.IAPageBackButton'

     Begin Object Class=GUIButton Name=IAPageSpecButton
         Caption="SPECTATE"
         StyleName="SquareMenuButton"
         Hint="Spectate a Match With These Settings"
         WinTop=0.930000
         WinLeft=0.758125
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2InstantActionPage.SpecButtonClick
         OnKeyEvent=IAPageSpecButton.InternalOnKeyEvent
     End Object
     Controls(5)=GUIButton'XInterface.UT2InstantActionPage.IAPageSpecButton'

     WinHeight=1.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:48.000 - Creation time: Mo 16.4.2007 11:20:55.468 - Created with UnCodeX