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// ==================================================================== // Class: XInterface.UT2InstantActionPage // Parent: XInterface.GUIPage // // <Enter a description here> // ==================================================================== class UT2InstantActionPage extends UT2K3GUIPage; #exec OBJ LOAD FILE=InterfaceContent.utx var Tab_InstantActionMain pMain; var Tab_InstantActionBaseRules pRules; var Tab_InstantActionMutators pMutators; var Tab_InstantActionMapList pMapList; var Tab_InstantActionBotConfig pBotConfig; var Tab_PlayerSettings pPlayerSetup; var GUITabControl MyTabs; var localized string MainTabLabel, MainTabHint, RulesTabLabel, RulesTabHint, MutatorTabLabel, MutatorTabHint, MapListTabLabel, MapListTabHint, BotConfigTabLabel, BotConfigTabHint, PlayerTabLabel, PlayerTabHint; var bool bSpectate; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local string RulesClass; Super.Initcomponent(MyController, MyOwner); MyTabs = GUITabControl(Controls[1]); GUITitleBar(Controls[0]).DockedTabs = MyTabs; pMain = Tab_InstantActionMain(MyTabs.AddTab(MainTabLabel,"xinterface.Tab_InstantActionMain",,MainTabHint,true) ); pMain.OnChangeGameType = ChangeGameType; pMain.OnChangeCustomBots = ChangeCustomBots; RulesClass = pMain.GetRulesClass(); pRules = Tab_InstantActionBaseRules(MyTabs.AddTab(RulesTabLabel,RulesClass,,RulesTabHint)); pMutators = Tab_InstantActionMutators(MyTabs.AddTab(MutatorTabLabel,"xinterface.Tab_InstantActionMutators",,MutatorTabHint)); pMapList = Tab_InstantActionMapList(MyTabs.AddTab(MapListTabLabel,"xinterface.Tab_InstantActionMapList",,MapListTabHint)); pBotConfig = Tab_InstantActionBotConfig(MyTabs.AddTab(BotConfigTabLabel,"xinterface.Tab_InstantActionBotConfig",,BotConfigTabHint)); pPlayerSetup = Tab_PlayerSettings(MyTabs.AddTab(PlayerTabLabel,"xinterface.Tab_PlayerSettings",,PlayerTabHint)); if (pBotConfig!=None) pBotConfig.SetupBotLists(pMain.GetIsTeamGame()); pMapList.ReadMapList(pMain.GetMapPrefix(), pMain.GetMapListClass()); MyTabs.bDockPanels=true; ChangeCustomBots(); bSpectate = false; } function bool BackButtonClick(GUIComponent Sender) { pPlayerSetup.InternalApply(none); Controller.CloseMenu(true); return true; } function bool PlayButtonClick(GUIComponent Sender) { local string FullURL, GameURL, FirstMap, GameType; pPlayerSetup.InternalApply(none); GameURL = pMain.Play(); GameURL = GameURL$pRules.Play(); GameURL = GameURL$pMutators.Play(); GameURL = GameURL$pMapList.Play(); if(pMain.LastUseCustomBots) GameURL = GameURL$pBotConfig.Play(); FirstMap = pMain.MyMapList.List.Get(); GameType = "?Game="$pMain.GetGameClass(); if (bSpectate) GameType = GameType$"?spectatoronly=1"; FullURL = FirstMap$GameType$GameURL; log("UT2InstantActionPage::PlayButtonClick - Sending [open"@FUllURL$"] to the console"); Console(Controller.Master.Console).DelayedConsoleCommand("start"@FullURL); Controller.CloseAll(false); return true; } function bool SpecButtonClick(GUIComponent Sender) { bSpectate = true; PlayButtonClick(sender); return true; } function TabChange(GUIComponent Sender) { if (GUITabButton(Sender)==none) return; GUITitleBar(Controls[0]).SetCaption(GUITitleBar(default.Controls[0]).GetCaption()@"|"@GUITabButton(Sender).Caption); } event ChangeHint(string NewHint) { GUITitleBar(Controls[2]).SetCaption(NewHint); } function InternalOnReOpen() { } function ChangeGameType() { local string RulesClass; if (pMapList!=None) pMapList.ReadMapList(pMain.GetMapPrefix(),pMain.GetMapListClass()); RulesClass = pMain.GetRulesClass(); pRules = Tab_InstantActionBaseRules(MyTabs.ReplaceTab(pRules.MyButton,RulesTabLabel,RulesClass,,RulesTabHint)); if (pBotConfig!=None) pBotConfig.SetupBotLists(pMain.GetIsTeamGame()); } function ChangeCustomBots() { MyTabs.RemoveTab(BotConfigTabLabel); if(pMain.LastUseCustomBots) MyTabs.AddTab(BotConfigTabLabel,"xinterface.Tab_InstantActionBotConfig",pBotConfig,BotConfigTabHint); } function InternalOnClose(optional Bool bCanceled) { // Destroy spinning player model actor if(pPlayerSetup.SpinnyDude != None) pPlayerSetup.SpinnyDude.Destroy(); Super.OnClose(bCanceled); } defaultproperties { MainTabLabel="Select Map" MainTabHint="Choose the starting map and game type to play..." RulesTabLabel="Game Rules" RulesTabHint="Configure the current game type..." MutatorTabLabel="Mutators" MutatorTabHint="Select and configure any mutators to use..." MapListTabLabel="Map List" MapListTabHint="Configure the list of maps to play..." BotConfigTabLabel="Bot Config" BotConfigTabHint="Configure any bots that will be in the session..." PlayerTabLabel="Player" PlayerTabHint="Configure your UT2003 Avatar..." Background=Texture'InterfaceContent.Backgrounds.bg09' OnReOpen=UT2InstantActionPage.InternalOnReOpen OnClose=UT2InstantActionPage.InternalOnClose Begin Object Class=GUITitleBar Name=IAPageHeader Effect=FinalBlend'InterfaceContent.Menu.CO_Final' Caption="Instant Action" StyleName="Header" WinTop=0.036406 WinHeight=46.000000 End Object Controls(0)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageHeader' Begin Object Class=GUITabControl Name=IAPageTabs TabHeight=0.040000 WinTop=0.250000 WinHeight=48.000000 bAcceptsInput=Wahr OnActivate=IAPageTabs.InternalOnActivate OnChange=UT2InstantActionPage.TabChange End Object Controls(1)=GUITabControl'XInterface.UT2InstantActionPage.IAPageTabs' Begin Object Class=GUITitleBar Name=IAPageFooter bUseTextHeight=Falsch StyleName="Footer" WinTop=0.930000 WinLeft=0.120000 WinWidth=0.635000 WinHeight=0.055000 End Object Controls(2)=GUITitleBar'XInterface.UT2InstantActionPage.IAPageFooter' Begin Object Class=GUIButton Name=IAPagePlayButton Caption="PLAY" StyleName="SquareMenuButton" Hint="Start a Match With These Settings" WinTop=0.930000 WinLeft=0.880000 WinWidth=0.120000 WinHeight=0.055000 OnClick=UT2InstantActionPage.PlayButtonClick OnKeyEvent=IAPagePlayButton.InternalOnKeyEvent End Object Controls(3)=GUIButton'XInterface.UT2InstantActionPage.IAPagePlayButton' Begin Object Class=GUIButton Name=IAPageBackButton Caption="BACK" StyleName="SquareMenuButton" Hint="Return to Previous Menu" WinTop=0.930000 WinWidth=0.120000 WinHeight=0.055000 OnClick=UT2InstantActionPage.BackButtonClick OnKeyEvent=IAPageBackButton.InternalOnKeyEvent End Object Controls(4)=GUIButton'XInterface.UT2InstantActionPage.IAPageBackButton' Begin Object Class=GUIButton Name=IAPageSpecButton Caption="SPECTATE" StyleName="SquareMenuButton" Hint="Spectate a Match With These Settings" WinTop=0.930000 WinLeft=0.758125 WinWidth=0.120000 WinHeight=0.055000 OnClick=UT2InstantActionPage.SpecButtonClick OnKeyEvent=IAPageSpecButton.InternalOnKeyEvent End Object Controls(5)=GUIButton'XInterface.UT2InstantActionPage.IAPageSpecButton' WinHeight=1.000000 } |
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