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XInterface.UT2MidGameMenu


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class UT2MidGameMenu extends UT2K3GUIPage;

var bool bIgnoreEsc;

var     localized string LeaveMPButtonText;
var     localized string LeaveSPButtonText;
var     localized string LeaveEntryButtonText;

var     float ButtonWidth;
var     float ButtonHeight;
var     float ButtonHGap;
var     float ButtonVGap;
var     float BarHeight;
var     float BarVPos;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local int i;

    Super.InitComponent(MyController, MyOwner);

    OnKeyEvent = InternalOnKeyEvent;
    OnClose = InternalOnClose;

    // Bar
    Controls[0].WinHeight = BarHeight;
    Controls[0].WinWidth = 1.0;
    Controls[0].WinTop = BarVPos - (0.5 * BarHeight);
    Controls[0].Winleft = 0.0;

    // U MIDDLE
    Controls[1].WinTop = BarVPos - ButtonVGap - (1.5 * ButtonHeight);
    Controls[1].WinLeft = 0.5 - (0.5 * ButtonWidth);

    // B L
    Controls[2].WinTop = BarVPos - (0.5 * ButtonHeight);
    Controls[2].WinLeft = 0.5 - (1.5 * ButtonWidth) - ButtonHGap;

    // U L
    Controls[3].WinTop = Controls[1].WinTop;
    Controls[3].WinLeft = Controls[2].WinLeft;

    // U R
    Controls[4].WinTop = Controls[1].WinTop;
    Controls[4].WinLeft = 0.5 + (0.5 * ButtonWidth) + ButtonHGap;

    // B R
    Controls[5].WinTop = Controls[2].WinTop;
    Controls[5].WinLeft = Controls[4].WinLeft;

    // B MID
    Controls[6].WinTop = Controls[2].WinTop;
    Controls[6].WinLeft = Controls[1].WinLeft;

    // VB L
    Controls[7].WinTop = BarVPos + ButtonVGap + (0.5 * ButtonHeight);
    Controls[7].WinLeft = Controls[1].WinLeft;

    for(i=1; i<8; i++)
    {
        Controls[i].WinWidth = ButtonWidth;
        Controls[i].WinHeight = ButtonHeight;
    }


    // If its not a team game, or it's a SP ladder match - dont show the 'Change Teams' button
    Controls[5].bVisible = PlayerOwner().GameReplicationInfo.bTeamGame;
    if ( PlayerOwner().Level.Game !=None &&PlayerOwner().Level.Game.CurrentGameProfile != none )
    {
        Controls[5].bVisible = false;
    }

    // Set 'leave' button text depending on if we are SP or MP
    if( PlayerOwner().Level.NetMode != NM_StandAlone )
        GUIButton(Controls[3]).Caption =  LeaveMPButtonText;
    else
        GUIButton(Controls[3]).Caption =  LeaveSPButtonText;

    // Only show 'Add Favorite' button if we are a client
    if( PlayerOwner().Level.NetMode == NM_Client && !CurrentServerIsInFavorites() )
        Controls[6].bVisible = true;
    else
        Controls[6].bVisible = false;
}

// See if we already have this server in our favorites
function bool CurrentServerIsInFavorites()
{
    local string address, ipString, portString;
    local int colonPos, portNum, i;

    // Get current network address
    address = PlayerOwner().GetServerNetworkAddress();

    if(address == "")
        return true; // slightly hacky - dont want to add "none"!

    // Parse text to find IP and possibly port number
    colonPos = InStr(address, ":");
    if(colonPos < 0)
    {
        // No colon - assume port 7777
        ipString = address;
        portNum = 7777;
    }
    else
    {   // Parse out port number
        ipString = Left(address, colonPos);
        portString = Mid(address, colonPos+1);
        portNum = int(portString);
    }

    for(i=0; i<class'Browser_ServerListPageFavorites'.default.Favorites.Length; i++ )
    {
        if( class'Browser_ServerListPageFavorites'.default.Favorites[i].IP == ipString &&
            class'Browser_ServerListPageFavorites'.default.Favorites[i].Port == portNum )
            return true;
    }

    return false;
}



function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
    // Swallow first escape key event (key up from key down that opened menu)
    if(bIgnoreEsc && Key == 0x1B)
    {
        bIgnoreEsc = false;
        return true;
    }
}

function InternalOnClose(optional Bool bCanceled)
{
    local PlayerController pc;

    pc = PlayerOwner();

    // Turn pause off if currently paused
    if(pc != None && pc.Level.Pauser != None)
        pc.SetPause(false);

    Super.OnClose(bCanceled);
}

function bool InternalOnClick(GUIComponent Sender)
{

    if(Sender==Controls[2]) // QUIT
    {
        Controller.OpenMenu("xinterface.UT2QuitPage");
    }
    else if(Sender==Controls[3]) // LEAVE/DISCONNECT
    {
        PlayerOwner().ConsoleCommand( "DISCONNECT" );
        if ( PlayerOwner().Level.Game.CurrentGameProfile != None )
        {
            PlayerOwner().Level.Game.CurrentGameProfile.ContinueSinglePlayerGame(PlayerOwner().Level, true);  // replace menu
        }
        else
            Controller.CloseMenu();
    }
    else if(Sender==Controls[1]) // CONTINUE
    {
        Controller.CloseMenu(); // Close _all_ menus
    }
    else if(Sender==Controls[4]) // SETTINGS
    {
        Controller.OpenMenu("xinterface.UT2SettingsPage");
    }
    else if(Sender==Controls[5] && Controls[5].bVisible) // CHANGE TEAM
    {
        PlayerOwner().SwitchTeam();
        Controller.CloseMenu();
    }
    else if(Sender==Controls[6] && Controls[6].bVisible) // ADD FAVORITE
    {
        PlayerOwner().ConsoleCommand( "ADDCURRENTTOFAVORITES" );
        Controller.CloseMenu();
    }
    else if(Sender==Controls[7]) // SERVER BROWSER
    {
        Controller.OpenMenu("xinterface.ServerBrowser");
    }

    return true;
}

defaultproperties
{
     bIgnoreEsc=Wahr
     LeaveMPButtonText="DISCONNECT"
     LeaveSPButtonText="FORFEIT"
     LeaveEntryButtonText="SERVER BROWSER"
     ButtonWidth=0.270000
     ButtonHeight=0.040000
     ButtonHGap=0.020000
     ButtonVGap=0.020000
     BarHeight=0.210000
     BarVPos=0.500000
     bRequire640x480=Falsch
     bAllowedAsLast=Wahr
     OpenSound=Sound'MenuSounds.selectDshort'
     Begin Object Class=GUIButton Name=QuitBackground
         StyleName="SquareBar"
         bAcceptsInput=Falsch
         bNeverFocus=Wahr
         OnKeyEvent=QuitBackground.InternalOnKeyEvent
     End Object
     Controls(0)=GUIButton'XInterface.UT2MidGameMenu.QuitBackground'

     Begin Object Class=GUIButton Name=ContMatchButton
         Caption="CONTINUE"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=ContMatchButton.InternalOnKeyEvent
     End Object
     Controls(1)=GUIButton'XInterface.UT2MidGameMenu.ContMatchButton'

     Begin Object Class=GUIButton Name=QuitGameButton
         Caption="EXIT UT2003"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=QuitGameButton.InternalOnKeyEvent
     End Object
     Controls(2)=GUIButton'XInterface.UT2MidGameMenu.QuitGameButton'

     Begin Object Class=GUIButton Name=LeaveMatchButton
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=LeaveMatchButton.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2MidGameMenu.LeaveMatchButton'

     Begin Object Class=GUIButton Name=SettingsButton
         Caption="SETTINGS"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=SettingsButton.InternalOnKeyEvent
     End Object
     Controls(4)=GUIButton'XInterface.UT2MidGameMenu.SettingsButton'

     Begin Object Class=GUIButton Name=ChangeTeamButton
         Caption="CHANGE TEAM"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=ChangeTeamButton.InternalOnKeyEvent
     End Object
     Controls(5)=GUIButton'XInterface.UT2MidGameMenu.ChangeTeamButton'

     Begin Object Class=GUIButton Name=AddFavoriteButton
         Caption="ADD FAVORITE"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=AddFavoriteButton.InternalOnKeyEvent
     End Object
     Controls(6)=GUIButton'XInterface.UT2MidGameMenu.AddFavoriteButton'

     Begin Object Class=GUIButton Name=BrowserButton
         Caption="SERVER BROWSER"
         StyleName="MidGameButton"
         OnClick=UT2MidGameMenu.InternalOnClick
         OnKeyEvent=BrowserButton.InternalOnKeyEvent
     End Object
     Controls(7)=GUIButton'XInterface.UT2MidGameMenu.BrowserButton'

}

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Class file time: Fr 30.3.2007 08:43:48.000 - Creation time: Mo 16.4.2007 11:20:56.937 - Created with UnCodeX