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class VignetteTest extends TestPageBase; // Very simple testing var UT2SP_LadderLoading Vig; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); Vig=PlayerOwner().Spawn(class'UT2SP_LadderLoading'); if (Vig != None) { Log("Vignette Created"); Vig.Init(); OnDraw = MyOnDraw; SetTimer(60, false); return; } // Failed Controller.CloseMenu(); } event Timer() { Controller.CloseMenu(); } function MyOnClose(optional bool bCancelled) { if (Vig != None) { Log("Destroying the Vignette"); Vig.Destroy(); } } function bool MyOnDraw(Canvas Canvas) { // Log("In My Own Draw"); Vig.DrawVignette(Canvas, 1.0f); return true; } defaultproperties { StyleName="Page" WinHeight=1.000000 } |
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