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XInterface.UT2SP_LadderLoading

Extends
UT2LoadingPageBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Vignette
      |   
      +-- XInterface.UT2LoadingPageBase
         |   
         +-- XInterface.UT2SP_LadderLoading

Variables Summary
ColorBlue
MaterialBox
MaterialCharFrame
UnrealTeamInfoEnemyTeamInfo
UT2003GameProfileGameProf
stringLoadingMessage
MatchInfomyMatchInfo
array<xUtil.PlayerRecord>PlayerList
ColorRed
stringStatNames[5]
ColorWhite
ColorYellow
Inherited Variables from XInterface.UT2LoadingPageBase
Operations
Inherited Variables from Engine.Vignette
GameClass, MapName

Functions Summary
function AddBackground ()
function AddLoading ()
function AddOpponentRoster ()
function AddPlayerRoster ()
function AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp)
function AddTeamCompare ()
function AddTitle ()
functionxUtil.PlayerRecord FindPlayerInPlayerList (string playername)
event init ()
Inherited Functions from XInterface.UT2LoadingPageBase
AddImage, AddImageStretched, AddJustifiedText, AddMultiLineText, AddText, DLOTexture, DrawVignette
Inherited Functions from Engine.Vignette
DrawVignette, Init


Variables Detail

Blue Source code

var Color Blue;

Box Source code

var Material Box;

CharFrame Source code

var Material CharFrame;

EnemyTeamInfo Source code

var UnrealTeamInfo EnemyTeamInfo;

GameProf Source code

var UT2003GameProfile GameProf;

LoadingMessage Source code

var localized string LoadingMessage;

myMatchInfo Source code

var MatchInfo myMatchInfo;

PlayerList Source code

var array<xUtil.PlayerRecord> PlayerList;

Red Source code

var Color Red;

StatNames[5] Source code

var localized string StatNames[5];

White Source code

var Color White;

Yellow Source code

var Color Yellow;


Functions Detail

AddBackground Source code

simulated function AddBackground ( )

AddLoading Source code

simulated function AddLoading ( )

AddOpponentRoster Source code

simulated function AddOpponentRoster ( )

AddPlayerRoster Source code

simulated function AddPlayerRoster ( )

AddTeamBar Source code

simulated function AddTeamBar ( int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp )

AddTeamCompare Source code

simulated function AddTeamCompare ( )

AddTitle Source code

simulated function AddTitle ( )

FindPlayerInPlayerList Source code

simulated function xUtil.PlayerRecord FindPlayerInPlayerList ( string playername )

init Source code

simulated event init ( )


Defaultproperties

defaultproperties
{
     White=(B=255,G=255,R=255,A=255)
     Yellow=(G=255,R=255,A=255)
     Blue=(B=255,G=64,R=64,A=255)
     Red=(R=255,A=255)
     Box=Texture'InterfaceContent.Menu.BorderBoxD'
     CharFrame=FinalBlend'InterfaceContent.Menu.CharFrame_Final'
     StatNames(0)="VS"
     StatNames(1)="Accuracy"
     StatNames(2)="Aggressiveness"
     StatNames(3)="Agility"
     StatNames(4)="Tactics"
     LoadingMessage="Loading..."
}

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Creation time: Mo 16.4.2007 11:20:36.109 - Created with UnCodeX