Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.UT2003GameProfile

Extends
GameProfile

Core.Object
|   
+-- Engine.GameProfile
   |   
   +-- XGame.UT2003GameProfile

Direct Known Subclasses:

UT2K4GameProfile

Constants Summary
Inherited Contants from Engine.GameProfile
LINEUP_SIZE, NUM_LADDERS, NUM_POSITIONS, TEAM_SIZE
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
Inherited Variables from Engine.GameProfile
BaseDifficulty, bInLadderGame, bWonMatch, ChampBorderObject, CurrentLadder, CurrentMenuRung, Deaths, Difficulty, EnemyTeam, GameLadder, GameLadderName, Goals, Kills, LadderRung[6], ManifestIndex, Matches, NextMatchObject, PackageName, PlayerCharacter, PlayerLineup[4], PlayerName, PlayerPositions[7], PlayerTeam, PositionName[5], SalaryCap, SpecialEvent, TeamName, TeamSymbolName, Wins
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Engine.GameProfile
EPlayerPos
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function ContinueSinglePlayerGame (LevelInfo level, optional bool bReplace)
Inherited Functions from Engine.GameProfile
AddTeammate, CanChangeTeam, CheatJumpMatch, CheatSkipMatch, ClearTeammates, ContinueSinglePlayerGame, EnumPositionDescription, FindFirstUnfinishedLadder, GetMatchDescription, GetMatchInfo, GetNumPositions, GetNumTeammatesForMatch, GetPositionDescription, Initialize, RegisterGame, ReleaseTeammate, ReportCheat, SetLineup, SetPosition, StartNewMatch, TextPositionDescription
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

ContinueSinglePlayerGame Source code

function ContinueSinglePlayerGame ( LevelInfo level, optional bool bReplace )


Defaultproperties

defaultproperties
{
     TeamSymbolName="TeamSymbols_UT2003.sym01"
     SalaryCap=3500
     ladderrung(0)=1
     GameLadderName="xGame.UT2003LadderInfo"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:33.953 - Created with UnCodeX