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//============================================================================= // ShieldPickup - cut and paste from TournamentHealth //============================================================================= class ShieldPickup extends TournamentPickUp abstract notplaceable; var() int ShieldAmount; /* DetourWeight() value of this path to take a quick detour (usually 0, used when on route to distant objective, but want to grab inventory for example) */ function float DetourWeight(Pawn Other,float PathWeight) { local float Need; Need = Other.CanUseShield(ShieldAmount); if ( Need <= 0 ) return 0; if ( AIController(Other.Controller).PriorityObjective() && (Need < 0.4 * Other.GetShieldStrengthMax()) ) return (0.005 * MaxDesireability * Need)/PathWeight; return (0.013 * MaxDesireability * Need)/PathWeight; } simulated static function UpdateHUD(HUD H) { H.LastPickupTime = H.Level.TimeSeconds; H.LastArmorPickupTime = H.LastPickupTime; } event float BotDesireability(Pawn Bot) { return (0.013 * MaxDesireability * Bot.CanUseShield(ShieldAmount)); } static function string GetLocalString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) { return Default.PickupMessage$Default.ShieldAmount; } auto state Pickup { function Touch( actor Other ) { local Pawn P; if ( ValidTouch(Other) ) { P = Pawn(Other); if ( P.AddShieldStrength(ShieldAmount) || !Level.Game.bTeamGame ) { AnnouncePickup(P); SetRespawn(); } } } } defaultproperties { ShieldAmount=20 MaxDesireability=1.500000 RespawnTime=30.000000 PickupMessage="You picked up a Shield Pack +" AmbientGlow=64 CollisionHeight=23.000000 Mass=10.000000 } |
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