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//============================================================================= // ShieldPack //============================================================================= class ShieldPack extends ShieldPickup; #exec OBJ LOAD FILE=PickupSounds.uax #exec OBJ LOAD FILE=E_Pickups.usx static function StaticPrecache(LevelInfo L) { L.AddPrecacheStaticMesh(StaticMesh'E_Pickups.RegShield'); } defaultproperties { ShieldAmount=50 bPredictRespawns=Wahr PickupSound=Sound'PickupSounds.ShieldPack' PickupForce="ShieldPack" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.General.RegShield' Physics=PHYS_Rotating ScaleGlow=0.600000 Style=STY_AlphaZ CollisionRadius=32.000000 RotationRate=(Yaw=24000) } |
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