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XWeapons.BioFire


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class BioFire extends ProjectileFire;

function DrawMuzzleFlash(Canvas Canvas)
{
    if (FlashEmitter != None)
        FlashEmitter.SetRotation(Weapon.Rotation);
    Super.DrawMuzzleFlash(Canvas);
}

function float MaxRange()
{
    return 1500;
}

defaultproperties
{
     ProjSpawnOffset=(X=20.000000,Y=9.000000,Z=-6.000000)
     bSplashDamage=Wahr
     bRecommendSplashDamage=Wahr
     bTossed=Wahr
     FireEndAnim=
     FireSound=SoundGroup'WeaponSounds.BioRifle.BioRifleFire'
     FireForce="BioRifleFire"
     FireRate=0.330000
     AmmoClass=Class'XWeapons.BioAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=70.000000)
     ShakeRotRate=(X=1000.000000)
     ShakeRotTime=1.800000
     ShakeOffsetMag=(Z=-2.000000)
     ShakeOffsetRate=(Z=1000.000000)
     ShakeOffsetTime=1.800000
     ProjectileClass=Class'XWeapons.BioGlob'
     BotRefireRate=0.800000
     FlashEmitterClass=Class'XEffects.BioMuzFlash1st'
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:44.765 - Created with UnCodeX