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XWeapons.BioFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.BioFire

Direct Known Subclasses:

ClassicBioFire, ONSGrenadeFire, ONSMineThrowFire

Variables Summary
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
function DrawMuzzleFlash (Canvas Canvas)
functionfloat MaxRange ()
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Functions Detail

DrawMuzzleFlash Source code

function DrawMuzzleFlash ( Canvas Canvas )

MaxRange Source code

function float MaxRange ( )


Defaultproperties

defaultproperties
{
     ProjSpawnOffset=(X=20.000000,Y=9.000000,Z=-6.000000)
     bSplashDamage=Wahr
     bRecommendSplashDamage=Wahr
     bTossed=Wahr
     FireEndAnim=
     FireSound=SoundGroup'WeaponSounds.BioRifle.BioRifleFire'
     FireForce="BioRifleFire"
     FireRate=0.330000
     AmmoClass=Class'XWeapons.BioAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=70.000000)
     ShakeRotRate=(X=1000.000000)
     ShakeRotTime=1.800000
     ShakeOffsetMag=(Z=-2.000000)
     ShakeOffsetRate=(Z=1000.000000)
     ShakeOffsetTime=1.800000
     ProjectileClass=Class'XWeapons.BioGlob'
     BotRefireRate=0.800000
     FlashEmitterClass=Class'XEffects.BioMuzFlash1st'
}

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Creation time: Mo 16.4.2007 11:20:15.984 - Created with UnCodeX