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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioFire | +-- Onslaught.ONSGrenadeFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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bool | AllowFire () | |
Projectile | SpawnProjectile (Vector Start, Rotator Dir) |
Inherited Functions from XWeapons.BioFire |
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DrawMuzzleFlash, MaxRange |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { bSplashDamage=Falsch bRecommendSplashDamage=Falsch FireRate=0.650000 AmmoClass=Class'Onslaught.ONSGrenadeAmmo' ProjectileClass=Class'Onslaught.ONSGrenadeProjectile' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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