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Onslaught.ONSGrenadeFire

Extends
BioFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.BioFire
         |   
         +-- Onslaught.ONSGrenadeFire

Variables Summary
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()
functionProjectile SpawnProjectile (Vector Start, Rotator Dir)
Inherited Functions from XWeapons.BioFire
DrawMuzzleFlash, MaxRange
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( )

SpawnProjectile Source code

function Projectile SpawnProjectile ( Vector Start, Rotator Dir )


Defaultproperties

defaultproperties
{
     bSplashDamage=Falsch
     bRecommendSplashDamage=Falsch
     FireRate=0.650000
     AmmoClass=Class'Onslaught.ONSGrenadeAmmo'
     ProjectileClass=Class'Onslaught.ONSGrenadeProjectile'
}

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Creation time: Mo 16.4.2007 11:20:26.062 - Created with UnCodeX