| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Onslaught.ONSGrenadeLauncher
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| int | CurrentGrenades |
| color | FadedColor |
| array<ONSGrenadeProjectile> | Grenades |
| int | MaxGrenades |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel) | |
![]() | byte | BestMode () |
![]() | bool | CanThrow () |
![]() | ClientStopFire (int Mode) | |
![]() | Destroyed () | |
![]() | DrawWeaponInfo (Canvas Canvas) | |
![]() | float | GetAIRating () |
![]() | bool | HasAmmo () |
![]() | NewDrawWeaponInfo (Canvas Canvas, float YPos) | |
![]() | OutOfAmmo () | |
![]() | float | SuggestAttackStyle () |
![]() | float | SuggestDefenseStyle () |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
BestMode Source code
CanThrow Source code
ClientStopFire Source code
Destroyed Source code
DrawWeaponInfo Source code
GetAIRating Source code
HasAmmo Source code
NewDrawWeaponInfo Source code
OutOfAmmo Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code| Defaultproperties |
|---|
defaultproperties { MaxGrenades=8 FadedColor=(B=128,G=128,R=128,A=128) FireModeClass(0)=Class'Onslaught.ONSGrenadeFire' FireModeClass(1)=Class'Onslaught.ONSGrenadeAltFire' PutDownAnim="PutDown" SelectAnimRate=3.100000 PutDownAnimRate=2.800000 SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' SelectForce="SwitchToFlakCannon" AIRating=0.550000 CurrentRating=0.550000 Description="The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles." EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000) DisplayFOV=45.000000 Priority=10 HudColor=(B=255,G=0,R=0) SmallViewOffset=(X=166.000000,Y=48.000000,Z=-54.000000) CustomCrosshair=15 CustomCrossHairTextureName="ONSInterface-TX.grenadeLauncherReticle" InventoryGroup=7 GroupOffset=1 PickupClass=Class'Onslaught.ONSGrenadePickup' PlayerViewOffset=(X=150.000000,Y=40.000000,Z=-46.000000) BobDamping=2.200000 AttachmentClass=Class'Onslaught.ONSGrenadeAttachment' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="Grenade Launcher" Mesh=SkeletalMesh'ONSWeapons-A.GrenadeLauncher_1st' AmbientGlow=64 } |
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