Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- Onslaught.ONSGrenadePickup
Variables Summary |
---|
Inherited Variables from XWeapons.UTWeaponPickup |
---|
LockerOffset, StandUp |
Inherited Variables from Engine.WeaponPickup |
---|
AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
---|---|---|
StaticPrecache (LevelInfo L) | ||
UpdatePrecacheMaterials () | ||
UpdatePrecacheStaticMeshes () |
Inherited Functions from XWeapons.UTWeaponPickup |
---|
BeginState, ClientTrigger, RespawnEffect, Tick |
Inherited Functions from Engine.WeaponPickup |
---|
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.700000 InventoryType=Class'Onslaught.ONSGrenadeLauncher' PickupMessage="You got the Grenade Launcher." PickupSound=Sound'PickupSounds.FlakCannonPickup' PickupForce="ONSGrenadePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'ONSWeapons-SM.GrenadeLauncherPickup' DrawScale=0.250000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |