defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
Acceleration=(Z=30.000000)
ColorScale(1)=(RelativeTime=0.200000,Color=(A=128))
ColorScale(2)=(RelativeTime=0.300000,Color=(A=128))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=2
AddLocationFromOtherEmitter=1
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSGrenadeExplosionEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
UseVelocityScale=Wahr
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(B=150,G=150,R=150))
ColorScale(1)=(RelativeTime=0.100000,Color=(B=150,G=150,R=150,A=128))
ColorScale(2)=(RelativeTime=0.500000,Color=(B=150,G=150,R=150,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=150,G=150,R=150))
MaxParticles=3
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=1.000000,Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=3.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRadialRange=(Min=-50.000000,Max=-100.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.100000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(2)=(RelativeTime=0.500000,RelativeVelocity=(X=0.050000,Y=0.050000,Z=0.050000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSGrenadeExplosionEffect.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
Acceleration=(Z=25.000000)
ColorScale(1)=(RelativeTime=0.100000,Color=(A=128))
ColorScale(2)=(RelativeTime=0.500000,Color=(A=128))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=3
DetailMode=DM_High
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=1.000000,Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.020000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=3.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=30.000000,Max=30.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRadialRange=(Min=-10.000000,Max=-20.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.100000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(2)=(RelativeTime=0.500000,RelativeVelocity=(X=0.050000,Y=0.050000,Z=0.050000))
VelocityScale(3)=(RelativeTime=1.000000)
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSGrenadeExplosionEffect.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.650000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=1.000000)
MaxParticles=3
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=16.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
InitialParticlesPerSecond=500.000000
Texture=Texture'AW-2004Particles.Fire.GrenadeTest'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.350000,Max=0.350000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSGrenadeExplosionEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=22,G=137,R=241))
ColorScale(1)=(RelativeTime=0.300000,Color=(G=64,R=192))
ColorScale(2)=(RelativeTime=1.000000)
Opacity=0.500000
MaxParticles=3
DetailMode=DM_High
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=8.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.250000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=150.000000,Max=150.000000))
InitialParticlesPerSecond=500.000000
Texture=Texture'AW-2004Particles.Energy.AirBlast'
LifetimeRange=(Min=0.300000,Max=0.300000)
End Object
Emitters(4)=SpriteEmitter'Onslaught.ONSGrenadeExplosionEffect.SpriteEmitter3'
AutoDestroy=Wahr
bNoDelete=Falsch
}
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