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XWeapons.BioGlob

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.BioGlob

Direct Known Subclasses:

ClassicBioGlob

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
boolbCheckedSurface
boolbDrip
boolbOnMover
AvoidMarkerFear
intGoopLevel
floatGoopVolume
intRand3
VectorSurfaceNormal
xEmitterTrail
BioGlob
intBaseDamage
boolbMergeGlobs
floatDripTime
SoundExplodeSound
floatGloblingSpeed
intMaxGoopLevel
floatRestTime
floatTouchDetonationDelay
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function AdjustSpeed ()
function AnimEnd (int Channel)
OnGround
function AnimEnd (int Channel)
Shriveling
function BeginState ()
OnGround
function BeginState ()
Shriveling
function BlowUp (Vector HitLocation)
function Destroyed ()
function HitWall (Vector HitNormal, Actor Wall)
Flying
function Landed (Vector HitNormal)
Flying
function MergeWithGlob (int AdditionalGoopLevel)
function MergeWithGlob (int AdditionalGoopLevel)
OnGround
function PostBeginPlay ()
function PostNetBeginPlay ()
function ProcessTouch (Actor Other, Vector HitLocation)
Flying
function ProcessTouch (Actor Other, Vector HitLocation)
OnGround
function ProcessTouch (Actor Other, Vector HitLocation)
Shriveling
function SetGoopLevel (int NewGoopLevel)
function SplashGlobs (int NumGloblings)
function TakeDamage (int Damage, Pawn InstigatedBy, Vector HitLocation, Vector Momentum, class<DamageType> DamageType)
OnGround
function Timer ()
OnGround
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Flying Source code
auto state Flying
HitWall, Landed, ProcessTouch
OnGround Source code
state OnGround
AnimEnd, BeginState, MergeWithGlob, ProcessTouch, TakeDamage, Timer
Shriveling Source code
state Shriveling
AnimEnd, BeginState, ProcessTouch


Variables Detail

bCheckedSurface Source code

var bool bCheckedSurface;

bDrip Source code

var bool bDrip;

bOnMover Source code

var bool bOnMover;

Fear Source code

var AvoidMarker Fear;

GoopLevel Source code

var int GoopLevel;

GoopVolume Source code

var float GoopVolume;

Rand3 Source code

var int Rand3;

SurfaceNormal Source code

var Vector SurfaceNormal;

Trail Source code

var xEmitter Trail;

BioGlob

BaseDamage Source code

var(BioGlob) int BaseDamage;

bMergeGlobs Source code

var(BioGlob) bool bMergeGlobs;

DripTime Source code

var(BioGlob) float DripTime;

ExplodeSound Source code

var(BioGlob) Sound ExplodeSound;

GloblingSpeed Source code

var(BioGlob) float GloblingSpeed;

MaxGoopLevel Source code

var(BioGlob) int MaxGoopLevel;

RestTime Source code

var(BioGlob) float RestTime;

TouchDetonationDelay Source code

var(BioGlob) float TouchDetonationDelay;


Functions Detail

AdjustSpeed Source code

function AdjustSpeed ( )

AnimEnd OnGround Source code

simulated function AnimEnd ( int Channel )

AnimEnd Shriveling Source code

simulated function AnimEnd ( int Channel )

BeginState OnGround Source code

simulated function BeginState ( )

BeginState Shriveling Source code

simulated function BeginState ( )

BlowUp Source code

function BlowUp ( Vector HitLocation )

Destroyed Source code

simulated function Destroyed ( )

HitWall Flying Source code

simulated function HitWall ( Vector HitNormal, Actor Wall )

Landed Flying Source code

simulated function Landed ( Vector HitNormal )

MergeWithGlob Source code

simulated function MergeWithGlob ( int AdditionalGoopLevel )

MergeWithGlob OnGround Source code

simulated function MergeWithGlob ( int AdditionalGoopLevel )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

ProcessTouch Flying Source code

simulated function ProcessTouch ( Actor Other, Vector HitLocation )

ProcessTouch OnGround Source code

simulated function ProcessTouch ( Actor Other, Vector HitLocation )

ProcessTouch Shriveling Source code

simulated function ProcessTouch ( Actor Other, Vector HitLocation )

SetGoopLevel Source code

simulated function SetGoopLevel ( int NewGoopLevel )

SplashGlobs Source code

singular function SplashGlobs ( int NumGloblings )

TakeDamage OnGround Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector HitLocation, Vector Momentum, class<DamageType> DamageType )

Timer OnGround Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     BaseDamage=20
     GloblingSpeed=200.000000
     RestTime=2.250000
     TouchDetonationDelay=0.150000
     DripTime=1.800000
     MaxGoopLevel=5
     GoopLevel=1
     GoopVolume=1.000000
     bMergeGlobs=Wahr
     ExplodeSound=SoundGroup'WeaponSounds.BioRifle.BioRifleGoo1'
     Speed=2000.000000
     TossZ=0.000000
     bSwitchToZeroCollision=Wahr
     Damage=19.000000
     DamageRadius=120.000000
     MomentumTransfer=40000.000000
     MyDamageType=Class'XWeapons.DamTypeBioGlob'
     ImpactSound=SoundGroup'WeaponSounds.BioRifle.BioRifleGoo2'
     MaxEffectDistance=7000.000000
     LightType=LT_Steady
     LightEffect=LE_QuadraticNonIncidence
     LightHue=82
     LightSaturation=10
     LightBrightness=190.000000
     LightRadius=0.600000
     bDynamicLight=Wahr
     bNetTemporary=Falsch
     bOnlyDirtyReplication=Wahr
     Physics=PHYS_Falling
     LifeSpan=20.000000
     Mesh=VertMesh'XWeapons_rc.GoopMesh'
     DrawScale=1.200000
     Skins(0)=FinalBlend'XEffectMat.goop.GoopFB'
     AmbientGlow=80
     SoundVolume=255
     SoundRadius=100.000000
     CollisionRadius=2.000000
     CollisionHeight=2.000000
     bUseCollisionStaticMesh=Wahr
}

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Creation time: Mo 16.4.2007 11:20:16.000 - Created with UnCodeX