- Extends
- ProjectileFire
Core.Object
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+-- Engine.WeaponFire
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+-- XWeapons.ProjectileFire
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+-- XWeapons.BioChargedFire
Direct Known Subclasses:
ClassicBioChargedFire
Inherited Variables from Engine.WeaponFire |
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon |
Inherited Functions from Engine.WeaponFire |
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update |
BioChargedFire
simulated function bool AllowFire ( )
simulated function BeginState ( )
simulated function EndState ( )
function InitEffects ( )
function float MaxRange ( )
function ModeHoldFire ( )
simulated function PlayFiring ( )
simulated function PlayStartHold ( )
function StartBerserk ( )
function StartSuperBerserk ( )
function StopBerserk ( )
simulated function Timer ( )
defaultproperties
{
GoopUpRate=0.250000
MaxGoopLoad=10
HoldSound=SoundGroup'WeaponSounds.BioRifle.BioRiflePowerUp'
ProjSpawnOffset=(X=20.000000,Y=9.000000,Z=-6.000000)
bSplashDamage=Wahr
bRecommendSplashDamage=Wahr
bTossed=Wahr
bFireOnRelease=Wahr
FireEndAnim=
FireSound=SoundGroup'WeaponSounds.BioRifle.BioRifleFire'
FireForce="BioRifleFire"
FireRate=0.330000
AmmoClass=Class'XWeapons.BioAmmo'
ShakeRotMag=(X=100.000000)
ShakeRotRate=(X=1000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=-4.000000,Z=-4.000000)
ShakeOffsetRate=(X=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
ProjectileClass=Class'XWeapons.BioGlob'
BotRefireRate=0.500000
WarnTargetPct=0.800000
}
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Creation time: Mo 16.4.2007 11:20:15.968 - Created with
UnCodeX