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XWeapons.DamTypeSniperShot


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class DamTypeSniperShot extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.SniperRifle'
     DeathString="%o rode %k's lightning."
     FemaleSuicide="%o had an electrifying experience."
     MaleSuicide="%o had an electrifying experience."
     bDetonatesGoop=Wahr
     bCauseConvulsions=Wahr
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=0.900000
     GibPerterbation=0.250000
     VehicleDamageScaling=0.850000
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:46.187 - Created with UnCodeX