| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.WeaponDamageType
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+-- XWeapons.DamTypeSniperShot
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
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| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
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| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.SniperRifle' DeathString="%o rode %k's lightning." FemaleSuicide="%o had an electrifying experience." MaleSuicide="%o had an electrifying experience." bDetonatesGoop=Wahr bCauseConvulsions=Wahr DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=0.900000 GibPerterbation=0.250000 VehicleDamageScaling=0.850000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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