Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeSniperShot
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.SniperRifle' DeathString="%o rode %k's lightning." FemaleSuicide="%o had an electrifying experience." MaleSuicide="%o had an electrifying experience." bDetonatesGoop=Wahr bCauseConvulsions=Wahr DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=0.900000 GibPerterbation=0.250000 VehicleDamageScaling=0.850000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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