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class RocketAttachment extends xWeaponAttachment; var class<xEmitter> MuzFlashClass; var xEmitter MuzFlash; simulated function Destroyed() { if (MuzFlash != None) MuzFlash.Destroy(); Super.Destroyed(); } simulated event ThirdPersonEffects() { local rotator r; if ( Level.NetMode != NM_DedicatedServer && FlashCount > 0 ) { if (MuzFlash == None) { MuzFlash = Spawn(MuzFlashClass); if ( MuzFlash != None ) AttachToBone(MuzFlash, 'tip'); } if (MuzFlash != None) { MuzFlash.mStartParticles++; r.Roll = Rand(65536); SetBoneRotation('Bone_Flash', r, 0, 1.f); } } Super.ThirdPersonEffects(); } defaultproperties { MuzFlashClass=Class'XEffects.RocketMuzFlash3rd' bHeavy=Wahr Mesh=SkeletalMesh'Weapons.RocketLauncher_3rd' } |
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