Fire.FractalTexture
- Extends
- Texture
- Modifiers
- native noexport abstract
Core.Object
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+-- Engine.Material
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+-- Engine.RenderedMaterial
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+-- Engine.BitmapMaterial
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+-- Engine.Texture
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+-- Fire.FractalTexture
Direct Known Subclasses:
FireTexture, IceTexture, WaterTexture
Inherited Variables from Engine.Texture |
Accumulator, AnimCurrent, AnimNext, bAlphaTexture, bHasComp, bHighColorQuality, bHighTextureQuality, bMasked, bParametric, bRealtime, bRealtimeChanged, bTwoSided, CompFormat, Detail, DetailScale, DetailTexture, EnvironmentMap, EnvMapTransformType, InternalTime[2], LODSet, MaxColor, MaxFrameRate, MaxLOD, MinFrameRate, MinLOD, Mips, MipZero, NormalLOD, Palette, PrimeCount, PrimeCurrent, PS2FirstMip, PS2NumMips, RenderInterface, Specular, __LastUpdateTime[2] |
var transient byte AuxPhase;
var transient byte DrawPhase;
var transient int GlobalPhase;
var transient int LightOutput;
var transient int SoundOutput;
var transient int UMask;
var transient int VMask;
Creation time: Mo 16.4.2007 11:20:19.953 - Created with
UnCodeX