IpDrv.UdpGameSpyQuery
- Extends
- UdpLink
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.UdpLink
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+-- IpDrv.UdpGameSpyQuery
Functions Summary |
| | DebugPortSwap (Actor Ref)
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| string | GetBasic ()
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| string | GetFullName (Object Obj)
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| string | GetGameProperty (string Prop)
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| string | GetInfo ()
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| string | GetLevelProperty (string Prop)
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| string | GetPlayer (PlayerController P, int PlayerNum)
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| string | GetPlayerProperty (string Prop)
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| string | GetRules ()
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| bool | ParseNextQuery (string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket)
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| string | ParseQuery (IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum)
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| | PreBeginPlay ()
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| | ReceivedText (IpAddr Addr, string Text)
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| bool | SendAPacket (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket)
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| bool | SendPlayers (IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket)
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| bool | SendQueryPacket (IpAddr Addr, coerce string SendString, int QueryNum, out int PacketNum, int bFinalPacket)
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Inherited Functions from IpDrv.InternetLink |
GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr |
var globalconfig bool bDebugPortSwaps;
bRestartServerOnPortSwap Source code
var globalconfig bool bRestartServerOnPortSwap;
var int CurrentQueryNum;
var globalconfig int MinNetVer;
var globalconfig int OldQueryPortNumber;
var string ReplyData;
UdpGameSpyQuery
static function DebugPortSwap (
Actor Ref )
function string GetBasic ( )
static function string GetFullName (
Object Obj )
function string GetGameProperty ( string Prop )
function string GetInfo ( )
function string GetLevelProperty ( string Prop )
function string GetPlayerProperty ( string Prop )
function string GetRules ( )
function bool ParseNextQuery ( string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket )
function string ParseQuery (
IpAddr Addr,
coerce string Query,
int QueryNum,
out int PacketNum )
function PreBeginPlay ( )
event ReceivedText (
IpAddr Addr,
string Text )
function bool SendAPacket (
IpAddr Addr,
int QueryNum,
out int PacketNum,
int bFinalPacket )
function bool SendPlayers (
IpAddr Addr,
int QueryNum,
out int PacketNum,
int bFinalPacket )
function bool SendQueryPacket (
IpAddr Addr,
coerce string SendString,
int QueryNum,
out int PacketNum,
int bFinalPacket )
defaultproperties
{
QueryName="MasterUplink"
bRestartServerOnPortSwap=Wahr
bDebugPortSwaps=Wahr
}
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Creation time: Mo 16.4.2007 11:20:33.578 - Created with
UnCodeX