Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- Onslaught.DamTypeONSGrenade
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary |
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Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { WeaponClass=Class'Onslaught.ONSGrenadeLauncher' DeathString="%o played with %k's happy fun ball..." FemaleSuicide="Silly %o, grenades are for enemies..." MaleSuicide="Silly %o, grenades are for enemies..." bDelayedDamage=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |