| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypeONSChainGun
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties { VehicleClass=Class'Onslaught.ONSTankSecondaryTurretPawn' DeathString="%o was punctured by %k's minigun." FemaleSuicide="%o turned the minigun on herself." MaleSuicide="%o turned the minigun on himself." bRagdollBullet=Wahr bBulletHit=Wahr FlashFog=(X=600.000000) KDamageImpulse=2000.000000 VehicleDamageScaling=0.360000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||