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Onslaught.DamTypeRoadkill

Extends
VehicleDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- Onslaught.DamTypeRoadkill

Direct Known Subclasses:

DamTypeAttackCraftRoadkill, DamTypeHoverBikeHeadshot, DamTypeIonTankRoadkill, DamTypeMASRoadkill, DamTypePancake, DamTypePRVRoadkill, DamTypeRVRoadkill, DamTypeTankRoadkill

Variables Summary
intMessageSwitchBase
intNumMessages
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
functionstring DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)
function ScoreKill (Controller Killer, Controller Killed)
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Variables Detail

MessageSwitchBase Source code

var int MessageSwitchBase;

NumMessages Source code

var int NumMessages;


Functions Detail

DeathMessage Source code

static function string DeathMessage ( PlayerReplicationInfo Killer, PlayerReplicationInfo Victim )

ScoreKill Source code

static function ScoreKill ( Controller Killer, Controller Killed )


Defaultproperties

defaultproperties
{
     NumMessages=4
     DeathString="%k ran over %o"
     FemaleSuicide="%o ran over herself."
     MaleSuicide="%o ran over himself."
     bLocationalHit=Falsch
     bKUseTearOffMomentum=Wahr
     bNeverSevers=Wahr
     bExtraMomentumZ=Falsch
     bVehicleHit=Wahr
     GibModifier=2.000000
     GibPerterbation=0.500000
     MessageClass=Class'Onslaught.ONSVehicleKillMessage'
}

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Creation time: Mo 16.4.2007 11:20:17.953 - Created with UnCodeX