| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Onslaught.ONSPlasmaProjectile
|
+-- Onslaught.ONSAttackCraftPlasmaProjectileBlue
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSPlasmaProjectile |
|---|
| AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSPlasmaProjectile |
|---|
| Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties { HitEffectClass=Class'Onslaught.ONSPlasmaHitBlue' PlasmaEffectClass=Class'Onslaught.ONSBluePlasmaFireEffect' AccelerationMagnitude=24000.000000 Speed=1500.000000 MaxSpeed=12500.000000 Damage=25.000000 DamageRadius=200.000000 MyDamageType=Class'Onslaught.DamTypeAttackCraftPlasma' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||