Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Onslaught.ONSVehDeathRV

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehDeathRV

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter20
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         UseRandomSubdivision=Wahr
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.400000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=6
         DetailMode=DM_High
         StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-64.000000,Max=64.000000))
         AddLocationFromOtherEmitter=1
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ExplosionTex.Framed.SmokeReOrdered'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.600000,Max=0.800000)
         InitialDelayRange=(Min=0.100000,Max=0.100000)
         AddVelocityFromOtherEmitter=1
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter20'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter15
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=20
         StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-32.000000,Max=32.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.400000,Max=0.600000)
         StartVelocityRadialRange=(Min=-50.000000,Max=-100.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter15'

     Begin Object Class=MeshEmitter Name=MeshEmitter17
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.RVgun'
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-600.000000)
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-64.000000,Z=48.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Y=0.000000)
         SpinsPerSecondRange=(Y=(Min=1.000000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         LifetimeRange=(Min=1.500000,Max=2.000000)
         StartVelocityRange=(X=(Min=-100.000000,Max=-200.000000),Z=(Min=500.000000,Max=800.000000))
     End Object
     Emitters(2)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter17'

     Begin Object Class=MeshEmitter Name=MeshEmitter18
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.RVrail'
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-500.000000)
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=-20.000000,Z=16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=1.000000)
         SpinsPerSecondRange=(Y=(Max=0.100000),Z=(Min=1.000000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(Y=(Min=-300.000000,Max=-400.000000),Z=(Min=400.000000,Max=500.000000))
     End Object
     Emitters(3)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter18'

     Begin Object Class=MeshEmitter Name=MeshEmitter21
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.RVrail'
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-500.000000)
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=20.000000,Z=16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Z=0.000000)
         SpinsPerSecondRange=(Y=(Max=0.100000),Z=(Min=1.000000,Max=2.000000))
         StartSizeRange=(X=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=5000.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(Y=(Min=300.000000,Max=400.000000),Z=(Min=200.000000,Max=300.000000))
     End Object
     Emitters(4)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter21'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter28
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=1.000000)
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=6
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=6.500000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(5)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter28'

     Begin Object Class=MeshEmitter Name=MeshEmitter22
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=80.000000,Y=64.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=300.000000,Max=500.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(6)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter22'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter30
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=8
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=6.500000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(7)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter30'

     Begin Object Class=MeshEmitter Name=MeshEmitter23
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=80.000000,Y=-64.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=200.000000,Max=300.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(8)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter23'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter31
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=10
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=6.500000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(9)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter31'

     Begin Object Class=MeshEmitter Name=MeshEmitter24
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-80.000000,Y=64.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-300.000000,Max=-400.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=50.000000,Max=100.000000))
     End Object
     Emitters(10)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter24'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter32
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=12
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=6.500000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(11)=SpriteEmitter'Onslaught.ONSVehDeathRV.SpriteEmitter32'

     Begin Object Class=MeshEmitter Name=MeshEmitter25
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-80.000000,Y=-64.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-200.000000,Max=-300.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(12)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter25'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris2'
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-400.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(13)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
         RenderTwoSided=Wahr
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         StartVelocityRange=(Z=(Min=100.000000,Max=300.000000))
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(14)=MeshEmitter'Onslaught.ONSVehDeathRV.MeshEmitter6'

     AutoDestroy=Wahr
     bNoDelete=Falsch
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:27.593 - Created with UnCodeX