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Onslaught.ONSVehDeathPRV

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehDeathPRV

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter14
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         UseRandomSubdivision=Wahr
         Acceleration=(Z=20.000000)
         ColorScale(0)=(Color=(A=8))
         ColorScale(1)=(RelativeTime=0.200000,Color=(A=96))
         ColorScale(2)=(RelativeTime=0.500000,Color=(A=96))
         ColorScale(3)=(RelativeTime=1.000000)
         DetailMode=DM_High
         AddLocationFromOtherEmitter=1
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=50.000000,Max=150.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSVehDeathPRV.SpriteEmitter14'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter7
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=50.000000,Max=100.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
         InitialParticlesPerSecond=50.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         StartVelocityRadialRange=(Min=-50.000000,Max=-50.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSVehDeathPRV.SpriteEmitter7'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter13
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_High
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=100.000000,Max=150.000000))
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Max=150.000000))
         InitialParticlesPerSecond=500.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.400000,Max=0.600000)
         StartVelocityRadialRange=(Min=-50.000000,Max=-80.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSVehDeathPRV.SpriteEmitter13'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellTire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=120.000000,Y=96.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(3)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter6'

     Begin Object Class=MeshEmitter Name=MeshEmitter7
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellTire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=120.000000,Y=-96.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(4)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter7'

     Begin Object Class=MeshEmitter Name=MeshEmitter8
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellTire'
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-140.000000,Y=96.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-150.000000,Max=-200.000000),Y=(Min=300.000000,Max=500.000000),Z=(Min=50.000000,Max=100.000000))
     End Object
     Emitters(5)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter8'

     Begin Object Class=MeshEmitter Name=MeshEmitter9
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellTire'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         DampRotation=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-300.000000)
         ExtentMultiplier=(X=0.500000,Y=0.500000,Z=0.500000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-140.000000,Y=-96.000000,Z=-32.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.300000),Z=(Max=0.300000))
         StartSpinRange=(X=(Max=1.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-150.000000,Max=-200.000000),Y=(Min=-300.000000,Max=-500.000000),Z=(Min=100.000000,Max=100.000000))
     End Object
     Emitters(6)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter9'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter38
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_High
         AddLocationFromOtherEmitter=8
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=50.000000,Max=80.000000))
         InitialParticlesPerSecond=13.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(7)=SpriteEmitter'Onslaught.ONSVehDeathPRV.SpriteEmitter38'

     Begin Object Class=MeshEmitter Name=MeshEmitter20
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellDoor'
         UseCollision=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=80.000000,Z=30.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=1.000000),Z=(Min=1.000000,Max=2.000000))
         StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=500.000000,Max=800.000000),Z=(Min=50.000000,Max=100.000000))
     End Object
     Emitters(8)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter20'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter49
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         DetailMode=DM_High
         AddLocationFromOtherEmitter=10
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=50.000000,Max=80.000000))
         InitialParticlesPerSecond=13.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(9)=SpriteEmitter'Onslaught.ONSVehDeathPRV.SpriteEmitter49'

     Begin Object Class=MeshEmitter Name=MeshEmitter31
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellDoor'
         UseCollision=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.300000))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=-80.000000,Z=30.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=1.000000),Z=(Min=1.000000,Max=2.000000))
         StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-500.000000,Max=-800.000000),Z=(Min=50.000000,Max=100.000000))
     End Object
     Emitters(10)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter31'

     Begin Object Class=MeshEmitter Name=MeshEmitter33
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.HELLbenderExploded.HellGun'
         UseMeshBlendMode=Falsch
         UseParticleColor=Wahr
         UseCollision=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-900.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-180.000000,Z=80.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=1.000000,Max=2.000000),Y=(Max=2.000000),Z=(Min=0.200000,Max=1.000000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=-500.000000,Max=-500.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=700.000000,Max=800.000000))
     End Object
     Emitters(11)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter33'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris2'
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-400.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(12)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter50
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
         RenderTwoSided=Wahr
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         StartVelocityRange=(Z=(Min=100.000000,Max=300.000000))
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(13)=MeshEmitter'Onslaught.ONSVehDeathPRV.MeshEmitter50'

     AutoDestroy=Wahr
     bNoDelete=Falsch
}

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Creation time: Mo 16.4.2007 11:20:27.578 - Created with UnCodeX