| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Onslaught.ONSVehicleKillMessage
| Variables Summary | |
|---|---|
| name | KillSound[8] |
| string | KillString[8] |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
| Inherited Variables from Engine.Info |
|---|
| BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LocalMessage |
|---|
| EStackMode |
| Functions Summary | ||
|---|---|---|
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) | |
![]() | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
| Inherited Functions from Engine.LocalMessage |
|---|
| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
| Variables Detail |
|---|
| Functions Detail |
|---|
ClientReceive Source code
GetString Source code| Defaultproperties |
|---|
defaultproperties { KillString(0)="Road Kill!" KillString(1)="Hit and Run!" KillString(2)="Road Rage!" KillString(3)="Vehicular Manslaughter!" KillString(4)="Pancake!" KillString(5)="Eagle Eye!" KillString(6)="Top Gun!" KillString(7)="Fender Bender!" KillSound(0)="Road_Kill" KillSound(1)="Hit_and_run" KillSound(2)="Road_Rage" KillSound(3)="Vehicular_manslaughter" KillSound(4)="Pancake" KillSound(5)="EagleEye" KillSound(6)="Top_Gun" KillSound(7)="Fender_Bender" bIsUnique=Wahr bFadeMessage=Wahr DrawColor=(B=0,G=0) StackMode=SM_Down PosY=0.242000 FontSize=1 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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