| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- OnslaughtFull.DamTypeIonTankBlast
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties { VehicleClass=Class'OnslaughtFull.ONSHoverTank_IonPlasma' DeathString="%o was OBLITERATED by %k" FemaleSuicide="%o was OBLITERATED" MaleSuicide="%o was OBLITERATED" bArmorStops=Falsch bDetonatesGoop=Wahr bSkeletize=Wahr GibModifier=0.000000 DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=1.000000 VehicleDamageScaling=2.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||