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OnslaughtFull.ONSMASCannonImplosionEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtFull.ONSMASCannonImplosionEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         MaxParticles=1
         StartSizeRange=(X=(Min=0.000000,Max=0.000000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.MAS.MASBIGFire01',Radius=(Min=4000.000000,Max=4000.000000),Pitch=(Min=1.000000,Max=1.000000),Weight=1,Volume=(Min=255.000000,Max=255.000000),Probability=(Min=100.000000,Max=100.000000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=100.000000,Max=100.000000)
         InitialParticlesPerSecond=500000.000000
         LifetimeRange=(Min=5.800000,Max=5.800000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter20
         UseDirectionAs=PTDU_Right
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseRevolution=Wahr
         UseRevolutionScale=Wahr
         UniformSize=Wahr
         ScaleSizeXByVelocity=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=255,R=155))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=211,G=171,R=192))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=100
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=20000.000000,Max=8000.000000),Z=(Min=1000.000000,Max=1000.000000))
         RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=-0.200000))
         RevolutionScale(0)=(RelativeRevolution=(Z=0.200000))
         RevolutionScale(1)=(RelativeTime=0.200000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(Z=-0.030000))
         RevolutionScale(3)=(RelativeTime=0.600000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(4)=(RelativeTime=0.800000,RelativeRevolution=(Z=-0.700000))
         RevolutionScale(5)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=-10.000000,Max=-10.000000))
         ScaleSizeByVelocityMultiplier=(X=0.010000)
         InitialParticlesPerSecond=100.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaShaft'
         LifetimeRange=(Min=1.400000,Max=1.400000)
         StartVelocityRadialRange=(Min=750.000000,Max=750.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter20'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter17
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.200000,Color=(A=128))
         ColorScale(2)=(RelativeTime=0.800000,Color=(A=128))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=1
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
         StartSizeRange=(X=(Min=150.000000,Max=150.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.LargeSpot'
         LifetimeRange=(Min=3.000000,Max=3.000000)
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter17'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseDirectionAs=PTDU_Right
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseRevolution=Wahr
         UseRevolutionScale=Wahr
         UniformSize=Wahr
         ScaleSizeXByVelocity=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.400000,Color=(B=255,G=255,R=155))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=211,G=171,R=192))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.400000
         MaxParticles=20
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=24000.000000,Max=4000.000000),Z=(Min=2000.000000,Max=2000.000000))
         RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=-0.200000))
         RevolutionScale(0)=(RelativeRevolution=(Z=0.200000))
         RevolutionScale(1)=(RelativeTime=0.200000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(Z=-0.030000))
         RevolutionScale(3)=(RelativeTime=0.600000,RelativeRevolution=(Z=0.200000))
         RevolutionScale(4)=(RelativeTime=0.800000,RelativeRevolution=(Z=-0.700000))
         RevolutionScale(5)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=-30.000000,Max=-30.000000))
         ScaleSizeByVelocityMultiplier=(X=0.007500)
         InitialParticlesPerSecond=50000.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaShaft'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRadialRange=(Min=1000.000000,Max=1000.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter14
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=215,G=215,R=64))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=208,G=74,R=194))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=20
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=10.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(4)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter14'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter15
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=215,G=215,R=64))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=208,G=74,R=194))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=6
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000))
         InitialParticlesPerSecond=4.000000
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=0.900000,Max=0.900000)
         InitialDelayRange=(Min=0.400000,Max=0.400000)
     End Object
     Emitters(5)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter15'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter18
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=249,G=175,R=85))
         ColorScale(2)=(RelativeTime=0.850000,Color=(B=242,G=220,R=91))
         ColorScale(3)=(RelativeTime=0.900000,Color=(B=6,G=89,R=215))
         ColorScale(4)=(RelativeTime=1.000000)
         Opacity=0.700000
         MaxParticles=3
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.700000,RelativeSize=6.000000)
         SizeScale(2)=(RelativeTime=0.850000,RelativeSize=6.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=12.000000)
         StartSizeRange=(X=(Max=130.000000))
         InitialParticlesPerSecond=9.000000
         Texture=Texture'AW-2004Particles.Fire.BlastMark'
         LifetimeRange=(Min=1.400000,Max=1.400000)
         InitialDelayRange=(Min=1.700000,Max=1.700000)
     End Object
     Emitters(6)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter18'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter11
         UseDirectionAs=PTDU_Forward
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseRevolutionScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         DetermineVelocityByLocationDifference=Wahr
         AutomaticInitialSpawning=Falsch
         UseVelocityScale=Wahr
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=300
         StartLocationRange=(Z=(Min=-1.000000,Max=1.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=2.000000,Max=2.000000)
         RevolutionsPerSecondRange=(Z=(Max=1.000000))
         RevolutionScale(1)=(RelativeTime=0.125000)
         RevolutionScale(2)=(RelativeTime=0.400000,RelativeRevolution=(X=0.200000,Y=0.200000,Z=0.200000))
         RevolutionScale(3)=(RelativeTime=1.000000,RelativeRevolution=(X=1.000000,Y=1.000000,Z=1.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.250000,RelativeSize=3.000000)
         SizeScale(2)=(RelativeTime=0.500000,RelativeSize=12.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000))
         InitialParticlesPerSecond=30000.000000
         Texture=Texture'EpicParticles.Flares.FlashFlare1'
         LifetimeRange=(Min=1.500000,Max=1.500000)
         InitialDelayRange=(Min=1.500000,Max=1.500000)
         StartVelocityRadialRange=(Min=-800.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
         VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
         VelocityScale(2)=(RelativeTime=0.400000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
         VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=0.010000,Y=0.010000,Z=0.010000))
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter11'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter35
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=226,G=190,R=65))
         ColorScale(2)=(RelativeTime=0.950000,Color=(B=240,G=89,R=180))
         ColorScale(3)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=3
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=900.000000,Max=900.000000))
         InitialParticlesPerSecond=2500.000000
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=0.800000,Max=0.800000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(8)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter35'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter21
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=5.000000,Max=5.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.000000,Max=3.000000)
         StartVelocityRadialRange=(Min=-3000.000000,Max=-3000.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(9)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter21'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter27
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.900000,Max=0.900000))
         MaxParticles=15
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=1000.000000,Max=1000.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.500000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.150000,Max=3.150000)
     End Object
     Emitters(10)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter27'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter34
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=1500.000000,Max=1500.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.300000,Max=3.300000)
     End Object
     Emitters(11)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter34'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter44
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=2200.000000,Max=2200.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.450000,Max=3.450000)
     End Object
     Emitters(12)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter44'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter12
         RespawnDeadParticles=Falsch
         Disabled=Wahr
         Backup_Disabled=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         ColorMultiplierRange=(X=(Min=0.550000,Max=0.550000),Y=(Min=0.850000,Max=0.850000))
         MaxParticles=12
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=3000.000000,Max=3000.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=8.000000)
         StartSizeRange=(X=(Min=300.000000,Max=300.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=3.600000,Max=3.600000)
     End Object
     Emitters(13)=SpriteEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.SpriteEmitter12'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'AW-2004Particles.Shapes.NodeHealRing'
         UseParticleColor=Wahr
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=215,G=189,R=111))
         ColorScale(1)=(RelativeTime=0.500000,Color=(G=88,R=125))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=8
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=35.000000)
         InitialParticlesPerSecond=500.000000
         LifetimeRange=(Min=0.800000,Max=0.800000)
         InitialDelayRange=(Min=3.200000,Max=3.200000)
     End Object
     Emitters(14)=MeshEmitter'OnslaughtFull.ONSMASCannonImplosionEffect.MeshEmitter2'

     AutoDestroy=Wahr
     bNoDelete=Falsch
     AmbientGlow=254
     bUnlit=Falsch
     SoundVolume=255
     SoundRadius=1500.000000
}

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Creation time: Mo 16.4.2007 11:20:26.343 - Created with UnCodeX