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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- Onslaught.ONSVehicleFactory | +-- OnslaughtFull.ONSMASFactory
Variables Summary |
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Inherited Variables from Onslaught.ONSVehicleFactory |
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bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Functions Summary |
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Inherited Functions from Onslaught.ONSVehicleFactory |
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Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Defaultproperties |
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defaultproperties { RespawnTime=120.000000 RedBuildEffectClass=Class'OnslaughtFull.ONSMASBuildEffectRed' BlueBuildEffectClass=Class'OnslaughtFull.ONSMASBuildEffectBlue' VehicleClass=Class'OnslaughtFull.ONSMobileAssaultStation' Mesh=SkeletalMesh'ONSFullAnimations.MASchassis' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |