Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- SkaarjPack.SkaarjProjectile | +-- SkaarjPack.FireSkaarjProjectile
Variables Summary |
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Inherited Variables from SkaarjPack.SkaarjProjectile |
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SparkleTrail |
Functions Summary |
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Inherited Functions from SkaarjPack.SkaarjProjectile |
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Destroyed, DestroyTrails, Explode, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { Speed=900.000000 MaxSpeed=900.000000 Damage=45.000000 DamageRadius=200.000000 LightHue=0 Texture=Texture'XEffectMat.Link.link_muz_red' Skins(0)=Texture'XEffectMat.Link.link_muz_red' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |