| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.GasBag
| Variables Summary |
|---|
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | bool | Dodge (eDoubleClickDir DoubleClickMove) |
![]() | Falling () | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z) |
![]() | PlayDirectionalDeath (Vector HitLoc) | |
![]() | PlayDirectionalHit (Vector HitLoc) | |
![]() | PlayVictory () | |
![]() | PoundDamageTarget () | |
![]() | PunchDamageTarget () | |
![]() | RangedAttack (Actor A) | |
![]() | SetMovementPhysics () | |
![]() | SpawnBelch () | |
| Functions Detail |
|---|
Dodge Source code
Falling Source code
GetFireStart Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayVictory Source code
PoundDamageTarget Source code
PunchDamageTarget Source code
RangedAttack Source code
SetMovementPhysics Source code
SpawnBelch Source code| Defaultproperties |
|---|
defaultproperties { bMeleeFighter=Falsch DodgeSkillAdjust=4.000000 HitSound(0)=Sound'SkaarjPack_rc.Gasbag.injur1g' HitSound(1)=Sound'SkaarjPack_rc.Gasbag.injur2g' HitSound(2)=Sound'SkaarjPack_rc.Gasbag.injur1g' HitSound(3)=Sound'SkaarjPack_rc.Gasbag.injur2g' DeathSound(0)=Sound'SkaarjPack_rc.Gasbag.death1g' DeathSound(1)=Sound'SkaarjPack_rc.Gasbag.death1g' DeathSound(2)=Sound'SkaarjPack_rc.Gasbag.death1g' DeathSound(3)=Sound'SkaarjPack_rc.Gasbag.death1g' ChallengeSound(0)=Sound'SkaarjPack_rc.Gasbag.yell2g' ChallengeSound(1)=Sound'SkaarjPack_rc.Gasbag.yell3g' ChallengeSound(2)=Sound'SkaarjPack_rc.Gasbag.nearby1g' ChallengeSound(3)=Sound'SkaarjPack_rc.Gasbag.yell2g' FireSound=Sound'SkaarjPack_rc.Gasbag.yell3g' AmmunitionClass=Class'SkaarjPack.GasbagAmmo' ScoringValue=4 bCanFly=Wahr AirSpeed=330.000000 Health=150 MovementAnims(0)="Float" MovementAnims(1)="Float" MovementAnims(2)="Float" MovementAnims(3)="Float" TurnLeftAnim="Idle_Rest" TurnRightAnim="Idle_Rest" CrouchAnims(0)="Idle_Rest" CrouchAnims(1)="Idle_Rest" CrouchAnims(2)="Idle_Rest" CrouchAnims(3)="Idle_Rest" AirAnims(0)="Float" AirAnims(1)="Float" AirAnims(2)="Float" AirAnims(3)="Float" TakeoffAnims(0)="Float" TakeoffAnims(1)="Float" TakeoffAnims(2)="Float" TakeoffAnims(3)="Float" LandAnims(0)="Float" LandAnims(1)="Float" LandAnims(2)="Float" LandAnims(3)="Float" DodgeAnims(0)="Float" DodgeAnims(1)="Float" DodgeAnims(2)="Float" DodgeAnims(3)="Float" AirStillAnim="Float" TakeoffStillAnim="Float" CrouchTurnRightAnim="Float" CrouchTurnLeftAnim="Float" IdleWeaponAnim="Grab" AmbientSound=Sound'SkaarjPack_rc.Gasbag.amb2g' Mesh=VertMesh'SkaarjPack_rc.GasBagM' Skins(0)=Texture'SkaarjPackSkins.Skins.GasBag1' Skins(1)=Texture'SkaarjPackSkins.Skins.GasBag2' CollisionRadius=47.000000 CollisionHeight=36.000000 Mass=120.000000 } |
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