Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

SkaarjPack.GasBag

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- SkaarjPack.Monster
               |   
               +-- SkaarjPack.GasBag

Variables Summary
Inherited Variables from SkaarjPack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
functionbool Dodge (eDoubleClickDir DoubleClickMove)
function Falling ()
functionvector GetFireStart (vector X, vector Y, vector Z)
function PlayDirectionalDeath (Vector HitLoc)
function PlayDirectionalHit (Vector HitLoc)
function PlayVictory ()
function PoundDamageTarget ()
function PunchDamageTarget ()
function RangedAttack (Actor A)
function SetMovementPhysics ()
function SpawnBelch ()
Inherited Functions from SkaarjPack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Functions Detail

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove )

Falling Source code

singular function Falling ( )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc )

PlayVictory Source code

function PlayVictory ( )

PoundDamageTarget Source code

function PoundDamageTarget ( )

PunchDamageTarget Source code

function PunchDamageTarget ( )

RangedAttack Source code

function RangedAttack ( Actor A )

SetMovementPhysics Source code

function SetMovementPhysics ( )

SpawnBelch Source code

function SpawnBelch ( )


Defaultproperties

defaultproperties
{
     bMeleeFighter=Falsch
     DodgeSkillAdjust=4.000000
     HitSound(0)=Sound'SkaarjPack_rc.Gasbag.injur1g'
     HitSound(1)=Sound'SkaarjPack_rc.Gasbag.injur2g'
     HitSound(2)=Sound'SkaarjPack_rc.Gasbag.injur1g'
     HitSound(3)=Sound'SkaarjPack_rc.Gasbag.injur2g'
     DeathSound(0)=Sound'SkaarjPack_rc.Gasbag.death1g'
     DeathSound(1)=Sound'SkaarjPack_rc.Gasbag.death1g'
     DeathSound(2)=Sound'SkaarjPack_rc.Gasbag.death1g'
     DeathSound(3)=Sound'SkaarjPack_rc.Gasbag.death1g'
     ChallengeSound(0)=Sound'SkaarjPack_rc.Gasbag.yell2g'
     ChallengeSound(1)=Sound'SkaarjPack_rc.Gasbag.yell3g'
     ChallengeSound(2)=Sound'SkaarjPack_rc.Gasbag.nearby1g'
     ChallengeSound(3)=Sound'SkaarjPack_rc.Gasbag.yell2g'
     FireSound=Sound'SkaarjPack_rc.Gasbag.yell3g'
     AmmunitionClass=Class'SkaarjPack.GasbagAmmo'
     ScoringValue=4
     bCanFly=Wahr
     AirSpeed=330.000000
     Health=150
     MovementAnims(0)="Float"
     MovementAnims(1)="Float"
     MovementAnims(2)="Float"
     MovementAnims(3)="Float"
     TurnLeftAnim="Idle_Rest"
     TurnRightAnim="Idle_Rest"
     CrouchAnims(0)="Idle_Rest"
     CrouchAnims(1)="Idle_Rest"
     CrouchAnims(2)="Idle_Rest"
     CrouchAnims(3)="Idle_Rest"
     AirAnims(0)="Float"
     AirAnims(1)="Float"
     AirAnims(2)="Float"
     AirAnims(3)="Float"
     TakeoffAnims(0)="Float"
     TakeoffAnims(1)="Float"
     TakeoffAnims(2)="Float"
     TakeoffAnims(3)="Float"
     LandAnims(0)="Float"
     LandAnims(1)="Float"
     LandAnims(2)="Float"
     LandAnims(3)="Float"
     DodgeAnims(0)="Float"
     DodgeAnims(1)="Float"
     DodgeAnims(2)="Float"
     DodgeAnims(3)="Float"
     AirStillAnim="Float"
     TakeoffStillAnim="Float"
     CrouchTurnRightAnim="Float"
     CrouchTurnLeftAnim="Float"
     IdleWeaponAnim="Grab"
     AmbientSound=Sound'SkaarjPack_rc.Gasbag.amb2g'
     Mesh=VertMesh'SkaarjPack_rc.GasBagM'
     Skins(0)=Texture'SkaarjPackSkins.Skins.GasBag1'
     Skins(1)=Texture'SkaarjPackSkins.Skins.GasBag2'
     CollisionRadius=47.000000
     CollisionHeight=36.000000
     Mass=120.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:20.640 - Created with UnCodeX