defaultproperties
{
Begin Object Class=SpriteEmitter Name=STR_dripping_green_blood
FadeOut=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
TriggerDisabled=Falsch
UseVelocityScale=Wahr
AddVelocityFromOwner=Wahr
Acceleration=(Z=-70.000000)
FadeOutFactor=(W=2.500000,X=2.500000,Y=2.500000,Z=2.500000)
FadeOutStartTime=-0.500000
FadeInFactor=(W=3.000000,X=3.000000,Y=3.000000,Z=3.000000)
MaxParticles=100
DetailMode=DM_SuperHigh
StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-2.000000,Max=2.000000),Z=(Min=-2.000000,Max=2.000000))
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=-4.000000,Max=4.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.700000)
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
UseSkeletalLocationAs=PTSU_Location
InitialParticlesPerSecond=40.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'XGameShadersB.Blood.AlienBloodJet'
TextureUSubdivisions=4
TextureVSubdivisions=4
SubdivisionStart=3
StartVelocityRange=(Y=(Min=-40.000000,Max=-30.000000))
AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
End Object
Emitters(0)=SpriteEmitter'StreamlineFX.STR_dripping_green_blood.STR_dripping_green_blood'
bNoDelete=Falsch
bHardAttach=Wahr
bDirectional=Wahr
}
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