defaultproperties
{
Begin Object Class=SpriteEmitter Name=STR_red_blood_puff
FadeOut=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
TriggerDisabled=Falsch
UseVelocityScale=Wahr
AddVelocityFromOwner=Wahr
Acceleration=(Z=-60.000000)
FadeOutFactor=(W=2.000000,X=2.000000,Y=2.000000,Z=2.000000)
FadeOutStartTime=-2.000000
MaxParticles=40
DetailMode=DM_SuperHigh
StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=-4.000000,Max=4.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.600000)
SpinsPerSecondRange=(X=(Min=0.150000,Max=0.400000))
SizeScale(0)=(RelativeSize=1.200000)
SizeScale(1)=(RelativeTime=0.200000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=8.000000,Max=8.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
UseSkeletalLocationAs=PTSU_Location
InitialParticlesPerSecond=240.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'XGameShadersB.Blood.BloodJetc'
TextureUSubdivisions=4
TextureVSubdivisions=4
SubdivisionStart=3
StartVelocityRange=(X=(Min=30.000000,Max=-30.000000),Y=(Min=-60.000000,Max=-80.000000),Z=(Min=30.000000,Max=-30.000000))
AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
End Object
Emitters(0)=SpriteEmitter'StreamlineFX.STR_red_blood_puff.STR_red_blood_puff'
bNoDelete=Falsch
bHardAttach=Wahr
bDirectional=Wahr
}
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