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UnrealGame.CTFMessage

Extends
CriticalEventPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- UnrealGame.CTFMessage

Variables Summary
nameDroppedSoundNames[2]
soundDroppedSounds[2]
nameReturnSoundNames[2]
soundReturnSounds[2]
soundRiffs[3]
nameTakenSoundNames[2]
SoundTakenSounds[2]
Message
stringCaptureBlue
stringCaptureRed
stringDroppedBlue
stringDroppedRed
stringHasBlue
stringHasRed
stringReturnBlue
stringReturnedBlue
stringReturnedRed
stringReturnRed
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

DroppedSoundNames[2] Source code

var name DroppedSoundNames[2];

DroppedSounds[2] Source code

var sound DroppedSounds[2];

ReturnSoundNames[2] Source code

var name ReturnSoundNames[2];

ReturnSounds[2] Source code

var sound ReturnSounds[2];

Riffs[3] Source code

var sound Riffs[3];

TakenSoundNames[2] Source code

var name TakenSoundNames[2];

TakenSounds[2] Source code

var Sound TakenSounds[2];

Message

CaptureBlue Source code

var(Message) localized string CaptureBlue;

CaptureRed Source code

var(Message) localized string CaptureRed;

DroppedBlue Source code

var(Message) localized string DroppedBlue;

DroppedRed Source code

var(Message) localized string DroppedRed;

HasBlue Source code

var(Message) localized string HasBlue;

HasRed Source code

var(Message) localized string HasRed;

ReturnBlue Source code

var(Message) localized string ReturnBlue;

ReturnedBlue Source code

var(Message) localized string ReturnedBlue;

ReturnedRed Source code

var(Message) localized string ReturnedRed;

ReturnRed Source code

var(Message) localized string ReturnRed;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
     ReturnBlue="returned the blue flag!"
     ReturnRed="returned the red flag!"
     ReturnedBlue="The blue flag was returned!"
     ReturnedRed="The red flag was returned!"
     CaptureBlue="captured the blue flag!"
     CaptureRed="captured the red flag!"
     DroppedBlue="dropped the blue flag!"
     DroppedRed="dropped the red flag!"
     HasBlue="took the blue flag!"
     HasRed="took the red flag!"
     Riffs(0)=Sound'GameSounds.Fanfares.UT2K3Fanfare01'
     Riffs(1)=Sound'GameSounds.Fanfares.UT2K3Fanfare04'
     Riffs(2)=Sound'GameSounds.Fanfares.UT2K3Fanfare06'
     ReturnSoundNames(0)="Red_Flag_Returned"
     ReturnSoundNames(1)="Blue_Flag_Returned"
     DroppedSoundNames(0)="Red_Flag_Dropped"
     DroppedSoundNames(1)="Blue_Flag_Dropped"
     TakenSoundNames(0)="Red_Flag_Taken"
     TakenSoundNames(1)="Blue_Flag_Taken"
     StackMode=SM_Down
     PosY=0.100000
}

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Creation time: Mo 16.4.2007 11:20:17.531 - Created with UnCodeX