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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.CriticalEventPlus | +-- UnrealGame.TimerMessage
InvasionTimerMessage
Variables Summary | |
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name | CountDown[10] |
TimerMessage | |
Sound | CountDownSounds[10] |
string | CountDownTrailer |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) | ||
string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CountDown(0)="one" CountDown(1)="two" CountDown(2)="three" CountDown(3)="four" CountDown(4)="five" CountDown(5)="six" CountDown(6)="seven" CountDown(7)="eight" CountDown(8)="nine" CountDown(9)="ten" CountDownTrailer="..." bIsConsoleMessage=Falsch Lifetime=1 DrawColor=(B=0,G=255,R=255) StackMode=SM_Down PosY=0.100000 FontSize=0 } |
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