Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

USARBotAPI.VizConnection

Extends
TcpLink
Modifiers
config ( USARBotAPI )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.InternetInfo
         |   
         +-- IpDrv.InternetLink
            |   
            +-- IpDrv.TcpLink
               |   
               +-- USARBotAPI.VizConnection

Variables Summary
stringae
stringas
boolbAllowPause
boolbDebug
stringib
VizServerParent
stringReceivedData
stringRecievedArgs[9]
stringRecievedVals[9]
boolsentNavs
actortempActor
floatupdateTime
Inherited Variables from IpDrv.TcpLink
AcceptClass, LinkState, RecvBuf, RemoteAddr, SendFIFO
Inherited Variables from IpDrv.InternetLink
DataPending, InLineMode, LinkMode, OutLineMode, Port, PrivateResolveInfo, ReceiveMode, RemoteSocket, Socket

Enumerations Summary
Inherited Enumerations from IpDrv.TcpLink
ELinkState
Inherited Enumerations from IpDrv.InternetLink
ELineMode, ELinkMode, EReceiveMode

Structures Summary
Inherited Structures from IpDrv.InternetLink
IpAddr

Functions Summary
event Accepted ()
function checkGame ()
event Closed ()
functionstring GetArgVal (string argName)
functionstring MakeItem (string first, string second)
function PostBeginPlay ()
function ProcessAction (string cmdType)
function ReceivedLine (string S)
event ReceivedText (string Text)
function SendLine (string Text, optional bool bNoCRLF)
Inherited Functions from IpDrv.TcpLink
Accepted, BindPort, Close, Closed, IsConnected, Listen, Open, Opened, ReadBinary, ReadText, ReceivedBinary, ReceivedLine, ReceivedText, SendBinary, SendText
Inherited Functions from IpDrv.InternetLink
GameSpyGameName, GameSpyValidate, GetLastError, GetLocalIP, IpAddrToString, IsDataPending, ParseURL, Resolve, Resolved, ResolveFailed, StringToIpAddr

States Summary
monitoring Source code
auto state monitoring


Variables Detail

ae Source code

var string ae;

as Source code

var string as;

bAllowPause Source code

var config bool bAllowPause;

bDebug Source code

var config bool bDebug;

ib Source code

var string ib;

Parent Source code

var VizServer Parent;

ReceivedData Source code

var string ReceivedData;

RecievedArgs[9] Source code

var string RecievedArgs[9];

RecievedVals[9] Source code

var string RecievedVals[9];

sentNavs Source code

var bool sentNavs;

tempActor Source code

var actor tempActor;

updateTime Source code

var config float updateTime;


Functions Detail

Accepted Source code

event Accepted ( )

checkGame Source code

function checkGame ( )

Closed Source code

event Closed ( )

GetArgVal Source code

function string GetArgVal ( string argName )

MakeItem Source code

function string MakeItem ( string first, string second )

PostBeginPlay Source code

function PostBeginPlay ( )

ProcessAction Source code

function ProcessAction ( string cmdType )

ReceivedLine Source code

function ReceivedLine ( string S )

ReceivedText Source code

event ReceivedText ( string Text )

SendLine Source code

function SendLine ( string Text, optional bool bNoCRLF )


Defaultproperties

defaultproperties
{
    bAllowPause=True
    updateTime=0.200000
    as="{"
    ae="}"
    ib=" "
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:36.562 - Created with UnCodeX